Systems and methods for generative game world population and nested template generation
AssigneeSony Interactive Entertainment Inc.
InventorsCharles McCoy, True Xiong
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AssigneeSony Interactive Entertainment Inc.
InventorsCharles McCoy, True Xiong
Estimating the term…
System, process, and device configurations are provided for generative game world population including player customized generation with a user interface and nested templates. A method can include determining elements for populating an electronic game area using player data and a template. Templates can include one or more nested layers including constraints and parameters for generating or populating game elements. Populating electronic game areas may include use of a game world generation model trained to generate a new game area or elements to appear as part of an electronic game. Game world population may be customized based on player input, such as a variable control input to provide preferences for game parameters. Game world generation may be based on sublayers of a template providing a boundary and parameters for generation. Templates may be used to inherit or override game objects and game parameters during game world population.
A method comprising:
A device comprising:
One or more non-transitory computer-readable media storing computer-readable instructions that, when executed by one or more processors, cause a system to perform operations comprising:
Dependencies are inferred from the claim text.