Game controlling method, terminal, device, and storage medium
AssigneeBeijing Zitiao Network Technology Co., Ltd.
InventorLei Liao
Life of this patent
Estimating the term…
Abstract
A game control method, a terminal, a device, and a storage medium. The method comprises: configuring an article backpack for storing a virtual article for a target virtual character, an equipment bar for equipping weapons and equipment and a tool bar for equipping a survival tool; in a case that the target virtual character obtains the survival tool, adding the survival tool into the tool bar; and in a case that the target virtual character triggers a target survival project, controlling the target virtual character to complete the target survival project. According to the method, a new operation mode and a new function mode are added to the character, the article storage pressure of the article backpack is effectively reduced, and the frequency of cleaning the article backpack is reduced.
Claims18
A game controlling method applied to a terminal provided with a graphic user interface having displayed therein at least a part of a game scene and a target virtual character in the game scene, the target virtual character being provided with an item backpack for storing virtual items, an equipment bar for equipping weapon equipment, and a toolbar for equipping survival tools, the method comprising:
- in a case where the target virtual character acquires a survival tool, adding the survival tool into the toolbar in response to a user's first preset operation for the survival tool, comprising:
- detecting whether there is a vacant bar location in the toolbar;
- and
- adding the survival tool into the toolbar if there is the vacant bar location in the toolbar, or
- storing the survival tool in the item backpack if there is no vacant bar location in the toolbar;
- in a case where the target virtual character triggers a target survival project, providing, in the graphical user interface, a survival activity control matched with the target survival project if a target survival tool adapted to the target survival project has been added in the toolbar;
- and
- controlling the target virtual character to complete the target survival project in response to a second preset operation for the survival activity control.
An electronic device, comprising a processor, a memory and a bus, the memory storing machine readable instructions executable by the processor;
- when the electronic device is running, the processor communicates with the memory via the bus, so that the machine executable instructions, when executed by the processor, perform the steps of a game controlling method applied to a terminal provided with a graphic user interface having displayed therein at least a part of a game scene and a target virtual character in the game scene, the target virtual character being provided with an item backpack for storing virtual items, an equipment bar for equipping weapon equipment, and a toolbar for equipping survival tools, the method comprising:
- in a case where the target virtual character acquires a survival tool, adding the survival tool into the toolbar in response to a user's first preset operation for the survival tool, comprising:
- detecting whether there is a vacant bar location in the toolbar;
- and
- adding the survival tool into the toolbar if there is the vacant bar location in the toolbar, or
- storing the survival tool in the item backpack if there is no vacant bar location in the toolbar;
- in a case where the target virtual character triggers a target survival project, providing, in the graphical user interface, a survival activity control matched with the target survival project if a target survival tool adapted to the target survival project has been added in the toolbar;
- and
- controlling the target virtual character to complete the target survival project in response to a second preset operation for the survival activity control.
A non-transitory computer program product comprising a computer program which, when run by a processor, performs the steps of a game controlling method applied to a terminal provided with a graphic user interface having displayed therein at least a part of a game scene and a target virtual character in the game scene, the target virtual character being provided with an item backpack for storing virtual items, an equipment bar for equipping weapon equipment, and a toolbar for equipping survival tools, the method comprising:
- in a case where the target virtual character acquires a survival tool, adding the survival tool into the toolbar in response to a user's first preset operation for the survival tool, comprising:
- detecting whether there is a vacant bar location in the toolbar;
- and
- adding the survival tool into the toolbar if there is the vacant bar location in the toolbar, or
- storing the survival tool in the item backpack if there is no vacant bar location in the toolbar;
- in a case where the target virtual character triggers a target survival project, providing, in the graphical user interface, a survival activity control matched with the target survival project if a target survival tool adapted to the target survival project has been added in the toolbar;
- and
- controlling the target virtual character to complete the target survival project in response to a second preset operation for the survival activity control.
Dependencies are inferred from the claim text.