System and method for replaying electronic gaming machine game plays and results
OwnerPatrick Crawford, Matthew Oaks +3inventors
InventorsPatrick Crawford, Matthew Oaks, Bradly Schultz, David McWilliams, Brandon Hendrix
Life of this patent
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Abstract
A system and method for allowing players to replay certain EGM game plays. EGM game plays resulting in a threshold payout or strength can be optionally replayed by the player. The replay may be free or fee-based. A replay module installed in the EGM or in communication with a processor driving the EGM retrieves the replays from EGM memory. The replay may be shown on an EGM display or transmitted to a mobile device. The replay may also be recreations based on metadata. An accounting system is also utilized to record replay usage and earned revenue.
Claims24
A gaming system comprising:
- a monetary input device configured to receive a physical item associated with a monetary value;
- a user interface configured to:
- enable a player to select a wager for a game of chance and enable the player to initiate a cash out operation;
- at least one processor running executable instructions related to a game of chance;
- said at least one processor programmed to:
- add said monetary value to a credit balance for said player;
- deduct said selected wager from said credit balance;
- and
- decrease said credit balance in response to said cash out operation;
- at least one game display;
- memory in communication with said at least one processor;
- and
- wherein said at least one processor runs said executable instructions to:
- (i) generate and present on said at least one game display, random primary game plays and outcomes;
- (ii) store a most recent random primary game play and outcome meeting pre-established criteria;
- (iii) prompt a player to replay said most recent random primary game play and outcome;
- and (iv) responsive to a player accepting said prompt, replay said most recent random primary game play and outcome on said at least one game display in slower motion than said most recent primary game play and outcome was originally played.
A gaming system comprising:
- a user interface configured to:
- enable a player to select a wager for a game of chance;
- and
- play said game of chance on a display;
- at least one processor running executable instructions related to said game of chance;
- memory in communication with said at least one processor;
- and
- wherein said at least one processor runs said executable instructions to:
- (i) generate and present on said display, random primary game plays and outcomes;
- (ii) store a most recent random primary game play and outcome meeting pre-established criteria;
- (iii) prompt a player to replay said most recent random primary game play and outcome;
- and (iv) responsive to a player accepting said prompt, replay said most recent random primary game play and outcome on said at least one game display in slower motion than said most recent primary game play and outcome was originally played.
A gaming system comprising:
- a monetary input device configured to receive a physical item associated with a monetary value;
- a wireless communication device;
- a user interface configured to:
- enable a player to select a wager for a game of chance and enable the player to initiate
- a cash out operation;
- at least one processor running executable instructions related to a game of chance;
- said at least one processor programmed to:
- add said monetary value to a credit balance for said player;
- deduct said selected wager from said credit balance;
- and
- decrease said credit balance in response to said cash out operation;
- at least one game display;
- memory in communication with said at least one processor;
- and
- wherein said at least one processor runs said executable instructions to:
- (i) generate and present on said at least one game display, random primary game plays and outcomes;
- (ii) store a most recent random primary game play and outcome meeting pre-established criteria;
- (iii) prompt a player to replay said most recent random primary game play and outcome;
- and (iv) responsive to a player accepting said prompt, transmit a replay of said most recent random primary game play and outcome, via said wireless communication device, to a mobile device for play in slower motion than said most recent primary game play and outcome was originally played.
A gaming system comprising:
- a user interface configured to:
- enable a player to select a wager for a game of chance;
- and
- play said game of chance on a display;
- at least one processor running executable instructions related to said game of chance;
- memory in communication with said at least one processor;
- and
- wherein said at least one processor runs said executable instructions to:
- (i) generate and present on said display at least a random primary game outcome;
- (ii) prompt a player to replay a most recent random primary game play having an outcome;
- (iii) responsive to a player accepting the prompt, generate and play on said display a simulation of said most recent random primary game play and outcome.
Dependencies are inferred from the claim text.