Updating display of game map
AssigneeTencent Technology (Shenzhen) Company Limited
InventorQi Sang
Life of this patent
Estimating the term…
Abstract
In a method for updating a game map, an update interval of a first map element to be displayed in the game map is determined based on a change frequency of the first map element. The first map element is displayed in the game map. The display of the first map element in the game map is updated based on the determined update interval of the first map element. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.
Claims20
A method for updating a game map, the method comprising:
- determining an update interval of a first map element to be displayed in the game map based on a change frequency of the first map element;
- determining a classification of the first map element based on the change frequency of the first map element,
- the classification of the first map element being a first classification when the change frequency of the first map element is greater than or equal to a change frequency threshold, and
- the classification of the first map element being a second classification when the change frequency of the first map element is less than the change frequency threshold;
- when the classification of the first map element is a first classification, adding the first map element to a first canvas of the game map;
- when the classification of the first map element is a second classification, adding the first map element to a second canvas of the game map;
- displaying the first map element in the game map;
- and
- updating the display of the first map element in the game map based on the determined update interval of the first map element.
An apparatus, comprising:
- processing circuitry configured to:
- determine an update interval of a first map element to be displayed in a game map based on a change frequency of the first map element;
- determine a classification of the first map element based on the change frequency of the first map element,
- the classification of the first map element being a first classification when the change frequency of the first map element is greater than or equal to a change frequency threshold, and
- the classification of the first map element being a second classification when the change frequency of the first map element is less than the change frequency threshold;
- when the classification of the first map element is a first classification, add the first map element to a first canvas of the game map;
- when the classification of the first map element is a second classification, add the first map element to a second canvas of the game map;
- display the first map element in the game map;
- and
- update the display of the first map element in the game map based on the determined update interval of the first map element.
A non-transitory computer-readable storage medium storing program instructions which, when executed by a processor, cause the processor to perform a method for updating a game map, the method comprising:
- determining an update interval of a first map element to be displayed in a game map based on a change frequency of the first map element;
- determining a classification of the first map element based on the change frequency of the first map element,
- the classification of the first map element being a first classification when the change frequency of the first map element is greater than or equal to a change frequency threshold, and
- the classification of the first map element being a second classification when the change frequency of the first map element is less than the change frequency threshold;
- when the classification of the first map element is a first classification, adding the first map element to a first canvas of the game map;
- when the classification of the first map element is a second classification, adding the first map element to a second canvas of the game map;
- displaying the first map element in the game map;
- and
- updating the display of the first map element in the game map based on the determined update interval of the first map element.
Dependencies are inferred from the claim text.