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US 12,714,940 B2Granted
Methods and systems for generating an in-game display element
AssigneeAdeia Guides Inc.
InventorsJean-Yves Couleaud, Reda Harb, Serhad Doken
Life of this patent
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Abstract
Systems and methods are presented for generating an in-game display element for facilitating a transfer of an in-game item in a multiplayer video game. The system accesses and analyzes gameplay data associated with player actions to determine a correlation between player actions and in-game item types. A first player associated with an identified in-game item is determined, and an in-game display element is generated to facilitate the transfer of the item among the players.
Claims20
A method comprising:
- accessing, using control circuitry, gameplay data associated with player actions of a set of players in a multi-player video game;
- analyzing, using the control circuitry, the gameplay data to determine a performance correlation between the player actions and an in-game item type;
- identifying, using the control circuitry, a first player of the multi-player video game associated with an in-game item belonging to the in-game item type having the determined performance correlation with the player actions;
- identifying, using the control circuitry, a second player from the set of players based at least in part on the determined performance correlation, wherein the in-game item type is determined to increase performance of the second player;
- automatically generating for display, using the control circuitry, an in-game display element targeted to the second player;
- accessing, using the control circuitry, data associated with the in-game display element for use in initiating transfer;
- and
- causing, using the control circuitry, initiation of transfer of the in-game item belonging to the in-game item type having the determined performance correlation with the player actions from the first player to the second player.
5 more elements
A system comprising control circuitry configured to:
- access gameplay data associated with player actions of a set of players in a multi-player video game;
- analyze the gameplay data to determine a performance correlation between the player actions and an in-game item type;
- identify a first player of the multi-player video game associated with an in-game item matching the in-game item type belonging to the in-game item type having the determined performance correlation with the player actions;
- identify a second player from the set of players based at least in part on the determined performance correlation, wherein the in-game item type is determined to increase performance of the second player;
- automatically generate for display an in-game display element targeted to the second player;
- access, using the control circuitry, data associated with the in-game display element for use in initiating transfer;
- and
- cause initiation of transfer of the in-game item belonging to the in-game item type having the determined performance correlation with the player actions from the first player to the second player.
5 more elements
A method comprising:
- accessing, using control circuitry, gameplay data associated with player actions of a set of players in a multi-player video game;
- analyzing, using the control circuitry, the gameplay data to determine a correlation between the player actions and an in-game item type;
- identifying, using the control circuitry, a first player of the multi-player video game associated with an in-game item belonging to the in-game item type having the determined correlation with the player actions;
- automatically generating for display, using the control circuitry, an in-game display element;
- accessing, using the control circuitry, data associated with the in-game display element for use in initiating transfer;
- causing initiation of transfer of the in-game item belonging to the in-game item type having the determined correlation with the player actions between the first player and at least one player from the set of players;
- determining a first score associated with the in-game item based at least in part on the player actions of the first player;
- determining a second score associated with the in-game item based at least in part on the player actions of a second player;
- and
- causing initiation of transfer of the in-game item from the first player to the second player based at least in part on a comparison of the first score and the second score.
7 more elements
Dependencies are inferred from the claim text.