Gameplay roulette
AssigneeSony Interactive Entertainment Inc.
InventorsCourtney Yingling, Rui Yang
Life of this patent
Estimating the term…
Abstract
A method and system for selecting new interactive content titles for users is disclosed. A plurality of user profiles is stored in memory. Each user profile including one or more preferences and historic gameplay data associated with a user associated with the user profile. A request to select a new interactive content title for the user over a communication network from a client device associated with the user profile is received. At least one of a plurality of available interactive content titles that are not associated with the historic gameplay data is selected. The at least one interactive content titles is selected from a subset of the available interactive content titles that correspond to one or more of the preferences in the stored user profile of the user.
Claims20
A method for selecting new interactive content titles for new gameplay sessions, the method comprising:
- storing historic gameplay data of a user device from a plurality of past interactive sessions of a plurality of past interactive content titles in memory, wherein the historic gameplay data includes:
- a plurality of past gameplay attributes of a past interactive content title of the plurality of past interactive content titles;
- and
- a set of past audiovisual in-game media elements that are presented in a past virtual environment during gameplay of one or more interactive content titles of the plurality of past interactive content titles;
- applying a machine learning model to the historic gameplay data to identify one or more common gameplay attributes of the plurality of past gameplay attributes that are shared across a subset of the plurality of past interactive content titles played by the user device;
- selecting a new interactive content title that is not one of a past interactive content title of the plurality of past interactive content titles and that includes the one or more common gameplay attributes, wherein the new interactive content title includes a pre-existing set of audiovisual in-game media elements;
- selecting a custom audiovisual in-game media element from among the set of past audiovisual in-game media elements, wherein the custom audiovisual in-game media element is different than each audiovisual in-game media element of the pre-existing set of audiovisual in-game media elements;
- and
- initiating a new interactive session to present a new virtual environment of the new interactive content title on the user device, wherein the new virtual environment includes a combination of in-game media elements of the custom audiovisual in-game media element of the set of past audiovisual in-game media elements interleaved with the pre-existing set of audiovisual in-game media elements associated with the new interactive content title.
A system comprising:
- memory that stores historic gameplay data of a user device during a plurality of interactive sessions in memory, wherein the historic gameplay data includes:
- a plurality of past gameplay attributes of a past interactive content title of a plurality of past interactive content titles;
- and
- a set of past audiovisual in-game media elements that are presented in a past virtual environment during gameplay of one or more interactive content titles of the plurality of past interactive content titles;
- and
- a processor that executes instructions stored in memory, wherein the processor executes the instructions to:
- apply a machine learning model to the historic gameplay data to identify one or more common gameplay attributes of the plurality of past gameplay attributes that are shared across a subset of the plurality of past interactive content titles played by the user device;
- select a new interactive content title that is not one of a past interactive content title of the plurality of past interactive content titles and that includes the one or more common gameplay attributes, wherein the new interactive content title includes a pre-existing set of audiovisual in-game media elements;
- select a custom audiovisual in-game media element from among the set of past audiovisual in-game media elements, wherein the custom audiovisual in-game media element is different than each audiovisual in-game media element of the pre-existing set of audiovisual in-game media elements;
- and
- initiating a new interactive session to present a new virtual environment of the new interactive content title on the user device, wherein the new virtual environment presents includes a combination of in-game media elements of the custom audiovisual in-game media element of the set of past audiovisual in-game media elements interleaved with the pre-existing set of audiovisual in-game media elements associated with the new interactive content title.
One or more non-transitory computer-readable media comprising computer-executable instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising:
- storing historic gameplay data of a user device from a plurality of past interactive sessions of a plurality of past interactive content titles in memory, wherein the historic gameplay data includes:
- a plurality of past gameplay attributes of a past interactive content title of the plurality of past interactive content titles;
- and
- a set of past audiovisual in-game media elements that are presented in a past virtual environment during gameplay of one or more interactive content titles of the plurality of past interactive content titles;
- applying a machine learning model to the historic gameplay data to identify one or more common gameplay attributes of the plurality of past gameplay attributes that are shared across a subset of the plurality of past interactive content titles played by the user device;
- selecting a new interactive content title that is not one of a past interactive content title of the plurality of past interactive content titles and that includes the one or more common gameplay attributes, wherein the new interactive content title includes a pre-existing set of audiovisual in-game media elements;
- selecting a custom audiovisual in-game media element from among the set of past audiovisual in-game media elements, wherein the custom audiovisual in-game media element is different than each audiovisual in-game media element of the pre-existing set of audiovisual in-game media elements;
- and
- initiating a new interactive session to present a new virtual environment of the new interactive content title on the user device, wherein the new virtual environment presents includes a combination of in-game media elements of the custom audiovisual in-game media element of the set of past audiovisual in-game media elements interleaved with the pre-existing set of audiovisual in-game media elements associated with the new interactive content title.
Dependencies are inferred from the claim text.