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US 12,702,927 B1Granted
Emotion-based experience adjustment
AssigneeNVIDIA Corporation
InventorsJason Mawdsley, Nyle Usmani, Michael Janusz Woods
Life of this patent
Estimating the term…
Abstract
Apparatuses, systems, and techniques to provide emotion-based experience adjustment. In at least one embodiment, one or more neural networks are used to adjust one or more properties of one or more games based on an emotional state of a user.
Claims17
A processor, comprising:
- one or more circuits to:
- collect sensor data corresponding to a user and obtained using one or more sensors during at least one user interaction with one or more games;
- use one or more neural networks to infer an emotional state of the user based, at least in part, on the collected sensor data for the user;
- determine a respective genre of the one or more games;
- and
- adjust one or more properties of one or more games based on the inferred emotional state of the user and a predicted impact of the respective genre of the one or more games on the inferred emotional state of the user.
3 more elements
A system, comprising:
- one or more processors to:
- collect sensor data corresponding to a user and obtained using one or more sensors during at least one user interaction with one or more games;
- use one or more neural networks to infer an emotional state of the user based, at least in part, on the collected sensor data for the user;
- determine a respective genre of the one or more games;
- and
- adjust one or more properties of one or more games based on the inferred emotional state of the user and a predicted impact of the respective genre of the one or more games on the inferred emotional state of the user.
3 more elements
A method, comprising:
- collecting sensor data corresponding to a user and obtained using one or more sensors during at least one user interaction with one or more games;
- using one or more neural networks to infer an emotional state of the user based, at least in part, on the collected sensor data for the user;
- determining a respective genre of the one or more games;
- and
- adjusting one or more properties of one or more games based on the inferred emotional state of the user and a predicted impact of the respective genre of the one or more games on the inferred emotional state of the user.
2 more elements
Dependencies are inferred from the claim text.