Managing of a user-created game object to provide secure and predictable game performance
AssigneeVRChat Inc.
InventorsKevin Holly, Jesse Joudrey, Jason Nuccio, Euan Polson, Aaron McLean
Life of this patent
Estimating the term…
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AssigneeVRChat Inc.
InventorsKevin Holly, Jesse Joudrey, Jason Nuccio, Euan Polson, Aaron McLean
Estimating the term…
The present technology receives raw assets of user-generated content at a platform server. The platform server can utilize techniques to recognize reused assets to avoid storing duplicate data. Additionally, the present technology can utilize a validation scheme by which portions of user content that include executable code are only permitted to be uploaded to the platform server when these portions of the user content are recognized and are already known to be safe. Additionally, the present technology can be configured to modify the raw assets of the content to be compatible with the latest updates to the platform and to the distribution platforms in which the user-generated content will be executed.
A method comprising:
A computing system comprising:
A non-transitory computer-readable storage medium, the computer-readable storage medium including instructions that configure the at least one processor to:
Dependencies are inferred from the claim text.