Systems and methods of adapting the appearance frequency of a game type with motion controlled games
AssigneeNintendo Co., Ltd.
InventorGoro Abe
Life of this patent
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Abstract
A game program causes a computer to continuously execute a plurality of types of games. The game program causes the computer to: sequentially determine appearing games that appear during continuous execution of a plurality of games, among a plurality of types of games; and continuously execute the appearing games having been determined. The appearing games are determined such that, if a second-type game does not appear after a first-type game has appeared, frequency of appearance of the first-type game is reduced.
Claims28
A computer-readable non-transitory storage medium having stored therein a game program for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the game program configured to cause a processor of an information processing apparatus to perform operations comprising to:
- sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;
- continuously executing the plurality of games that have been selected;
- during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;
- based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games;
- and
- counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.
A game system for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the game system comprising a processor and a memory, the memory comprising instructions that are configured to cause the processor to perform operations comprising:
- sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;
- continuously executing the plurality of games that have been selected;
- during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;
- based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games;
- and
- counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.
A game apparatus for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the game system comprising:
- a processor and a memory, the memory comprising instructions that are configured to cause the processor to perform operations comprising:
- sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;
- continuously executing the plurality of games that have been selected;
- during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;
- based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games;
- and
- counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.
A game processing method for adaptively sequencing games during continuous execution across a plurality of games that rely on motion of a controller for input, the method comprising:
- sequentially selecting which games appear during continuous execution of a plurality of games, wherein the plurality of games includes different types of games, which include at least a first plurality of first-type games, and a second plurality of second-type games;
- continuously executing the plurality of games that have been selected;
- during the continuous execution of the plurality of games, determining that a game from the first plurality of first-type games has been selected, wherein the first plurality of first-type games includes processing for an action that, when performed by moving the controller, contributes to accumulation of a physical condition of the controller;
- based on determining that the selected game is from the first plurality of first-type games, adaptively adjusting a frequency by which those games included with the first plurality of first-type games are selectable as part of a subsequent selection during the continuous execution of the plurality of games;
- and
- counteracting the adjustment of the frequency by which the first plurality of first-type games is selectable based on selection of a game from the second plurality of second-type games, wherein the second plurality of second-type games includes processing for an action that, when performed, counteracts accumulation of the physical condition of the controller.
Dependencies are inferred from the claim text.