Game systems and methods
AssigneeThe Upper Deck Company
InventorMatthew Evans
Life of this patent
Estimating the term…
Abstract
A method can comprise conducting trick phases comprising players playing suit cards each having a suit value. A player can play one or more suit cards, and an opponent can play one or more suit cards. A trick phase winner can be determined based on the total suit value of each player's played suit cards. The trick phase winner can collect all played suit cards, which can be called trick cards. There can be one or more active enemy cards, and the trick phase winner can assign the trick cards as damage to the active enemy cards as desired. In response to an active enemy card being defeated by the assigned trick cards, a reward card can be drawn having a victory point value. A player wins the game by having a victory point total equal to or exceeding a victory point threshold.
Claims20
A method of playing a game on a game surface, comprising:
- providing an original card deck comprising a suit card deck, an enemy card deck, a reward card deck, and a main character card deck,
- wherein the suit card deck comprises 50 to 70 suit cards each having a card suit, a card type, a suit card effect, and a suit value, and wherein there are at least three card suits and at least three card types in the suit card deck, wherein the suit card effect affects at least one of hit points of a main character card, cards played or added during a trick phase of the game, hit points of an enemy card, or a number of cards in a player's hand,
- wherein the enemy card deck comprises 20 to 30 enemy cards, wherein each enemy card comprises an enemy hit point value, an enemy damage effect, an enemy rating, and an enemy block type, and
- wherein the reward card deck comprises 20 to 30 reward cards, wherein each reward card comprises a reward card effect, a reward rating, and a reward victory point value, wherein the reward card effect affects at least one of hit points of a main character, cards played or added during a trick phase, damage to an enemy card, or a number of cards in a player's hand;
- selecting, by a first player, a player main character card from the main character deck comprising at least three player main character cards, wherein the player main character card comprises a player hit point value and a player main character effect;
- selecting, by a second player, which is an opponent of the first player, an opponent main character card from the main character deck, wherein the opponent main character card comprises an opponent hit point value and an opponent main character effect;
- conducting a first trick phase, wherein there is at least one active enemy card from the enemy card deck that is disposed on the game surface faceup, comprising:
- playing, by the first player, a first player suit card faceup from a player hand comprising a first chosen suit, a first player suit card effect, and a first player suit value;
- effectuating the first player suit card effect of the first player suit card;
- playing, by the opponent, a first opponent suit card faceup from an opponent hand comprising the first chosen suit, a first opponent suit card effect, and a first opponent suit value;
- effectuating the first opponent suit card effect of the first opponent suit card;
- playing, by the opponent, a second opponent suit card faceup from the opponent hand comprising a second chosen suit, a second opponent suit card effect, and a second opponent suit value;
- effectuating the second opponent suit card effect of the second opponent suit card;
- playing, by the first player, a second player suit card faceup from the player hand comprising the second chosen suit, a second player suit card effect, and a second player suit value, wherein the first player suit card, the second player suit card, the first opponent suit card, and the second opponent suit card are trick cards;
- effectuating the second player suit card effect of the second player suit card;
- determining a player total suit value, which is a total of the first player suit value and the second player suit value;
- determining an opponent total suit value, which is a total of the first opponent suit value and the second opponent suit value;
- comparing the player total suit value and the opponent total suit value to determine a trick phase winner of the trick phase;
- and
- collecting, by the trick phase winner, the trick cards;
- assigning, by the trick phase winner, each trick phase card to a desired active enemy card of the at least one active enemy card as a damage card to the desired active enemy card;
- determining a remaining enemy hit point level of the desired active enemy card based on the enemy hit point value of the desired active enemy and the trick cards assigned to the desired active enemy;
- and
- in response to the remaining enemy hit point level of the desired active enemy card being zero, drawing, by the trick phase winner, a reward card from the reward card deck.
A system comprising:
- a user device comprising a display screen;
- a processor operably connected to the user device;
- and
- a tangible non-transitory computer readable memory configured to communicate with the processor, the tangible non-transitory computer readable memory having instructions stored thereon that, in response to execution by the processor causes the processor to perform operations comprising:
- displaying, by the processor, a player digital main character card on a graphical user interface (GUI), wherein the player digital main character card comprises a player hit point value and a player main character effect;
- displaying, by the processor, an opponent digital main character card on the GUI, wherein the opponent digital main character card comprises an opponent hit point value and an opponent main character effect;
- presenting, by the processor, at least one active digital enemy card faceup on the GUI comprising a first enemy hit point value, a first enemy damage effect, a first enemy rating, and a first enemy block type;
- conducting a first trick phase, comprising:
- receiving, by the processor, a selection of a first player digital suit card from a player digital hand comprising a first chosen suit, a first player suit card effect, and a first player suit value;
- presenting, by the processor, the selected first player digital suit card faceup on the GUI separate from the player digital hand;
- effectuating, by the processor, the first player suit card effect of the first player digital suit card;
- receiving, by the processor, a selection of a first opponent digital suit card from an opponent digital hand comprising the first chosen suit, a first opponent suit card effect, and a first opponent suit value;
- presenting, by the processor, the selected first opponent digital suit card faceup on the GUI separate from the opponent digital hand;
- effectuating, by the processor, the first opponent suit card effect of the first opponent digital suit card;
- receiving, by the processor, a selection of a second opponent digital suit card from the opponent digital hand comprising a second chosen suit, a second opponent suit card effect, and a second opponent suit value;
- presenting, by the processor, the selected second opponent digital suit card faceup on the GUI separate from the opponent digital hand;
- effectuating, by the processor, the second opponent suit card effect of the second opponent digital suit card;
- receiving, by the processor, a selection of a second player digital suit card from the player digital hand comprising the second chosen suit, a second player suit card effect, and a second player suit value, wherein the first player digital suit card, the second player digital suit card, the first opponent digital suit card, and the second opponent digital suit cards are digital trick cards;
- presenting, by the processor, the selected second player digital suit card faceup on the GUI separate from the player digital hand;
- effectuating, by the processor, the second player suit card effect of the second player digital suit card;
- determining, by the processor, a player total suit value, which is the total of the first player suit value and the second player suit value;
- determining, by the processor, an opponent total suit value, which is the total of the first opponent suit value and the second opponent suit value;
- comparing, by the processor, the player total suit value and the opponent total suit value;
- determining, by the processor, a trick phase winner of the trick phase based on the comparing the player total suit value and the opponent total suit value;
- and
- assigning, by the processor, the digital trick cards to the trick phase winner;
- receiving, by the processor, an assignment selection from the trick phase winner comprising an active digital enemy card of the at least one active digital enemy card to which to assign each of the digital trick cards;
- assigning, by the processor, each of the digital trick cards to the selected active digital enemy card;
- determining, by the processor, a remaining hit point level of the selected active digital enemy card based on an enemy hit point value of the selected active digital enemy card and the number of digital trick cards assigned to the selected active digital enemy card;
- in response to the remaining hit point level of the selected active digital enemy card being zero, drawing, by the processor and a random number generator, a digital reward card from a digital reward card deck, wherein the digital reward card deck comprises 20 to 30 digital reward cards, wherein each digital reward card comprises a reward card effect, a reward rating, and a reward victory point value, wherein the reward card effect affects at least one of hit points of a digital main character, digital cards played or added during a trick phase, damage to a digital enemy card, or a number of digital cards in a player's hand;
- and
- assigning, by the processor, the drawn digital reward card to the trick phase winner.
Dependencies are inferred from the claim text.