Video game with bondable virtual objects forming a user controlled assembled object
AssigneeNintendo Co., Ltd.
InventorsNaoki Fukada, Yuya Sato, Hiroki Nakamura
Life of this patent
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Abstract
An example of an information processing system connects a plurality of virtual objects, thereby generating an assembled object, and selects as a selected object at least any one of the plurality of virtual objects forming the assembled object. In a case where the selected object is selected, and if an input to an input section satisfies a release condition, another virtual object connected to the selected object is detached, and a connection of a virtual object that forms the assembled object and is not connected to the selected object is maintained.
Claims18
An information processing system, comprising:
- at least one processor coupled to a memory having stored therein an information processing program that, when executed, causes one or more of the at least one processor to perform operations comprising:
- placing a plurality of virtual objects in a game space;
- generating an assembled object in the game space by bonding together two virtual objects of the plurality of virtual objects when a distance condition between them is satisfied;
- setting one virtual object forming the assembled object to a selected state;
- moving the assembled object including the virtual object in the selected state in response to a first input to an input section;
- and
- in response to a second input to the input section that satisfies a first condition, deconstructing the assembled object by breaking each bond to the virtual object in the assembled object that is in the selected state, while maintaining each other bond from the assembled object.
A non-transitory computer-readable storage medium having stored therein an information processing program that, when executed by an information processing apparatus, is configured to cause the information processing apparatus to perform operations comprising:
- placing a plurality of virtual objects in a game space;
- generating an assembled object in the game space by bonding together two virtual objects of the plurality of virtual objects when a distance condition between them is satisfied;
- setting one virtual object forming the assembled object to a selected state;
- moving the assembled object including the virtual object in the selected state in response to a first input to an input section;
- and
- in response to a second input to the input section that satisfies a first condition, deconstructing the assembled object by breaking each bond to the virtual object in the assembled object that is in the selected state, while maintaining each other bond from the assembled object.
An information processing method executed by an information processing system, the information processing method comprising:
- placing a plurality of virtual objects in a game space;
- generating an assembled object in the game space by bonding together two virtual objects of the plurality of virtual objects when a distance condition between them is satisfied;
- setting one virtual object forming the assembled object to a selected state;
- moving the assembled object including the virtual object in the selected state in response to a first input to an input section;
- and
- in response to a second input to the input section that satisfies a first condition, deconstructing the assembled object by breaking each bond to the virtual object in the assembled object that is in the selected state, while maintaining each other bond from the assembled object.
An information processing apparatus, comprising:
- at least one processor coupled to a memory having stored therein an information processing program that, when executed, causes one or more of the at least one processor to perform operations comprising:
- placing a plurality of virtual objects in a game space;
- generating an assembled object in the game space by bonding together two virtual objects of the plurality of virtual objects when a distance condition between them is satisfied;
- setting one virtual object forming the assembled object to a selected state;
- moving the assembled object including the virtual object in the selected state in response to a first input to an input section;
- and
- in response to a second input to the input section that satisfies a first condition, deconstructing the assembled object by breaking each bond to the virtual object in the assembled object that is in the selected state, while maintaining each other bond from the assembled object.
Dependencies are inferred from the claim text.