A computer-implemented method, comprising:
- identifying, by a processor, at least one entity from among a plurality of non-virtual objects present in a field of view of a user associated with a head-mounted display (HMD), the at least one entity comprising a sexual stimulation device configured to provide tactile sensory feedback to a user by movement thereof, the at least one entity being identified based on monitoring of at least one item of preset information from among plural items of preset information defined for identifying the at least one entity, the plural items of preset information including (i) information associated with one or more of the plurality of objects present in the field of view of the user associated with the head-mounted display (HMD), (ii) information related to the user associated with the head-mounted display (HMD), and (iii) information related to other users of a plurality of users communicably connected with the user in real-time, and the identifying the at least one entity including (i) identifying an initial position of the at least one entity and (ii) monitoring real-time motion of the at least one entity;
- determining, by the processor, at least one target element related to sexual entertainment and corresponding to the at least one entity identified in the identifying, the at least one target element comprising a virtual human character;
- and
- rendering, by the processor, the at least one target element in the field of view of the user by the head-mounted display (HMD) with which the user is associated, the rendering the at least one target element including (i) rendering the at least one target element at a position determined based on the initial position of the at least one entity in the field of view of the user by the head-mounted display (HMD) with which the user is associated and (ii) dynamically rendering the at least one target element in the field of view of the user by the head-mounted display (HMD) with which the user is associated so as to perform a set of predefined actions corresponding to the real-time motion of the at least one entity, such that the set of predefined actions of the target element dynamically follow the real-time motion of the at least one entity in real time or substantially real time,
- wherein the dynamically rendering the at least one target element comprises rendering visual content including the motion of the virtual human character presented to the user by the head-mounted display (HMD) with which the user is associated such that the motion of the virtual human character dynamically follows the tactile sensory feedback provided to the user by the at least one entity according to the real-time motion thereof.