Systems, methods, and apparatus for enhanced headsets
AssigneeScience House LLC
InventorsJames Jorasch, Christopher Capobianco, Isaac W. Hock, Michael Werner, Geoffrey Gelman, Gennaro Rendino
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Abstract
In accordance with some embodiments, systems, apparatus, interfaces, methods, and articles of manufacture are provided for ascertaining aspects of a user, such as the user's identity, competence, health, and state of mind. In various embodiments, data is captured about a user via a headset worn by the user. Based on the data, a determination may be made about an aspect of the user, and the user may accordingly be granted or denied access to a resource.
Claims30
A headset for immersing a wearer in an interactive activity, the headset comprising:
- an electronic processing device;
- a first camera in communication with the electronic processing device, the first camera directed towards the wearer;
- a first display in communication with the electronic processing device, the first display facing the wearer;
- a memory storing (i) referential instructions, (ii) movement interpretation data, and (iii) processing instructions that, when executed by the electronic processing device, result in:
- determining an interactive activity of the wearer,
- determining a status of the activity,
- displaying, by the first display, the status of the activity,
- capturing, by the first camera, a video of the wearer's body,
- identifying, by the electronic processing device, the wearer's body within the video,
- identifying, by an execution of the referential instructions by the electronic processing device and based on the video of the wearer's body, a first movement of the wearer,
- retrieving, by an execution of the referential instructions by the electronic processing device, a reference movement of the wearer,
- comparing, by an execution of the referential instructions by the electronic processing device, the first movement of the wearer to the reference movement of the wearer,
- determining that the first movement matches the reference movement,
- determining, by reference to the movement interpretation data, a meaning of the reference movement within the context of the interactive activity,
- updating the status of the interactive activity based on the reference movement, and
- displaying, by the first display, the updated status of the interactive activity.
A headset for monitoring a wearer of the headset and for rendering actions of the wearer via an avatar, the headset comprising:
- an electronic processing device;
- a first camera in communication with the electronic processing device, the first camera directed towards the wearer;
- a first display in communication with the electronic processing device, the first display facing the wearer;
- a second display in communication with the electronic processing device, the second display facing outwards away from the wearer;
- and
- a memory storing (i) avatar description data, (ii) image analysis instructions, (iii) avatar rendering instructions, and (iv) processing instructions that, when executed by the electronic processing device, result in:
- causing the first display to display an immersive environment for the wearer,
- capturing, by the first camera, a video of the wearer's face,
- computing, by an execution of the image analysis instructions, an expression on the wearer's face,
- generating, by referencing the avatar description data and by an execution of the avatar rendering instructions, an avatar animation of the wearer with the computed expression on the face of the avatar, and
- causing the second display to display the avatar.
Dependencies are inferred from the claim text.