Method of processing audio for playback of immersive audio
AssigneeDolby Laboratories Licensing Corporation
InventorsC. Phillip Brown, Michael J. Smithers
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AssigneeDolby Laboratories Licensing Corporation
InventorsC. Phillip Brown, Michael J. Smithers
Estimating the term…
A method (200) of processing audio in an immersive audio format comprising at least one height audio channel, comprising: obtaining (250) two height audio signals from at least a portion of the at least one height audio channel: modifying (270) a relative phase between the two height audio signals in frequency bands in which phase differences are predominantly out of phase to obtain two phase modified height audio signals: and playing back (290) the processed audio comprising the two phase modified height audio signals with at least two audio loudspeakers. The phase differences occur as a result of having monaural signals emanated from two audio loudspeakers at one or more listening positions symmetrically off-center with respect to the at least two loudspeakers, laterally spaced with respect to each of said one or more listening positions. The method allows perception of sound height/elevation without using overhead speakers.
A method of processing audio in an immersive audio format comprising at least one height audio channel, for playing back the processed audio with a non-immersive loudspeaker system of at least two audio loudspeakers without overhead loudspeakers, in a listening environment including two or more listening positions, wherein each of the two or more listening positions is symmetrically off-center with respect to an elevation plane that is perpendicular to a plane in which the at least two loudspeakers reside, such that each of the two or more listening positions is equidistant from the elevation plane, and each of the at least two loudspeakers is laterally spaced with respect to each of said two or more listening positions such that, when two monaural audio signals are emanated from the at least two loudspeakers, inter-loudspeaker differential phases, IDPs, occur at the two or more listening positions as a result of acoustic characteristics of the listening environment, the method comprising:
An apparatus comprising:
A computer-readable and non-transitory storage medium storing instructions that, when executed by a processor, cause the processor to process audio in an immersive audio format comprising at least one height audio channel, for playing back the processed audio with a non-immersive loudspeaker system of at least two audio loudspeakers without overhead loudspeakers, in a listening environment including two or more listening positions, wherein each of the two or more listening positions is symmetrically off-center with respect to an elevation plane that is perpendicular to a plane in the at least two loudspeakers reside, such that each of the two or more listening positions is equidistant from the elevation plane, and each of the at least two loudspeakers is laterally spaced with respect to each of said two or more listening positions such that, when two monaural audio signals are emanated from the at least two loudspeakers, inter-loudspeaker differential phases, IDPs, occur at the two or more listening positions as a result of acoustic characteristics of the listening environment, wherein processing the audio comprises:
Dependencies are inferred from the claim text.