Game processing system, computer-readable non-transitory storage medium having game program stored therein, and game processing method
AssigneeNintendo Co., Ltd.
InventorsRyuhei Matsuura, Shigeyuki Asuke, Hajime Nakao, Shiro Mouri, Takeshi Nishimura
Life of this patent
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Abstract
Another player character does not interfere with an object in a game space in an own game apparatus. When the other player character satisfies a predetermined condition in a game space in another game apparatus, a movable range in the game space is changed but a movable range in the game space in the own game apparatus is not changed.
Claims15
A game processing system comprising a first game apparatus and a second game apparatus connected to the first game apparatus via a network, to perform a multiplay game, the game processing system including a first processor and a first memory connected thereto which are provided to the first game apparatus, and a second processor and a second memory connected thereto which are provided to the second game apparatus, the first processor and the second processor being configured to control the game processing system so that, at least:
- the first processor places, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from the second game apparatus;
- the second processor places, in a second virtual space having the same structure as the first virtual space, a third player character subjected to movement control on the basis of an operation by a user of the second game apparatus and a fourth player character subjected to movement control on the basis of data received from the first game apparatus;
- further, the first processor places the second player character at a position, in the first virtual space, corresponding to a position of the third player character in the second virtual space;
- further, the second processor places the fourth player character at a position, in the second virtual space, corresponding to a position of the first player character in the first virtual space;
- the first processor does not cause the second player character to interfere with an object in the first virtual space;
- the second processor does not cause the fourth player character to interfere with an object in the second virtual space;
- the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed;
- the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed;
- and
- when the third player character satisfies a predetermined condition in the second virtual space,
- the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed, so as to change a movable range in the second virtual space, and
- the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character without changing a movable range in the first virtual space.
A non-transitory computer-readable storage medium having stored therein instructions that, when executed by a processor of a first game apparatus, cause the first game apparatus to:
- place, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from a second game apparatus connected to the first game apparatus via a network;
- place the second player character at a position, in the first virtual space, corresponding to a position of a third player character in a second virtual space, in the second game apparatus, having the same structure as the first virtual space;
- not cause the second player character to interfere with an object in the first virtual space;
- perform drawing processing for the first virtual space in which the first player character and the second player character are placed;
- and
- when the third player character satisfies a predetermined condition in the second virtual space, draw the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character placed at the position corresponding to the position of the third player character in the second virtual space in which a movable range is changed, without changing a movable range in the first virtual space.
A game processing method executed by a processor configured to control a game processing system for performing a multiplay game, the game processing method causing the game processing system to operate so that:
- a first processor of a first game apparatus places, in a first virtual space, a first player character subjected to movement control on the basis of an operation by a user of the first game apparatus and a second player character subjected to movement control on the basis of data received from a second game apparatus connected to the first game apparatus via a network;
- a second processor of the second game apparatus places, in a second virtual space having the same structure as the first virtual space, a third player character subjected to movement control on the basis of an operation by a user of the second game apparatus and a fourth player character subjected to movement control on the basis of data received from the first game apparatus;
- further, the first processor places the second player character at a position, in the first virtual space, corresponding to a position of the third player character in the second virtual space;
- further, the second processor places the fourth player character at a position, in the second virtual space, corresponding to a position of the first player character in the first virtual space;
- the first processor does not cause the second player character to interfere with an object in the first virtual space;
- the second processor does not cause the fourth player character to interfere with an object in the second virtual space;
- the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed;
- the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed;
- and
- when the third player character satisfies a predetermined condition in the second virtual space,
- the second processor performs drawing processing for the second virtual space in which the third player character and the fourth player character are placed, so as to change a movable range in the second virtual space, and
- the first processor performs drawing processing for the first virtual space in which the first player character and the second player character are placed, so as to change a display manner of the second player character without changing a movable range in the first virtual space.
Dependencies are inferred from the claim text.