Systems and methods for automated rigging and generating animations based on real musculoskeletal movements
AssigneeIlluscio, Inc.
InventorsNolan Taeksang Yoo, Dwayne Elahie, Kevin Edward Dean
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AssigneeIlluscio, Inc.
InventorsNolan Taeksang Yoo, Dwayne Elahie, Kevin Edward Dean
Estimating the term…
A three-dimensional (3D) animation system and associated methods generate a musculoskeletal framework for a 3D model, automatically rig virtual muscles and virtual bones of the musculoskeletal framework to the 3D model, and realistically animate the 3D model based on real musculoskeletal movements associated with the virtual muscles and the virtual bones. The 3D animation system receives multiple scans of a subject, generates primitives that form a 3D model of the subject based on a first scan, and rig the 3D model for animation with the virtual muscles and virtual bones of the musculoskeletal framework that are defined from data of other scans. The 3D animation system animates the 3D model by determining an association between a virtual muscle and a set of primitives created from the rigging, and by adjusting the set of primitives according to a movement created from a simulated contraction of the virtual muscle.
A method comprising:
A three-dimensional (3D) animation system comprising:
A non-transitory computer-readable medium storing instructions that, when executed by one or more processors of a three-dimensional (3D) animation system, cause the 3D animation system to perform operations comprising:
Dependencies are inferred from the claim text.