Electronic device and non-transitory computer-readable storage medium having electronic device control program stored therein
AssigneeNintendo Co., Ltd.
InventorsHideaki Shimizu, Tomoaki Yoshinobu
Life of this patent
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Abstract
A timer period is set on the basis of a user input, and counting processing of counting a time is executed during the timer period. During the timer period, game processing including control of a virtual object is executed. A count image indicating a state of the counting and a game image by the game processing are outputted to a display unit. Here, during the game processing, the control of the virtual object is switched between manual control based on a user input and automatic control that is not based on the user input.
Claims16
An electronic device, comprising:
- at least one user input unit;
- at least one display unit;
- and
- at least one processor,
- wherein the electronic device is configured to:
- set a timer period, from a plurality of timer periods, on the basis of a first user input on the user input unit;
- execute counting processing of counting a time, during the timer period;
- execute game processing including control of a virtual object, from start of the counting in the timer period to end of the counting, wherein the game processing includes a plurality of stages, and each of plurality of timer periods are adjustable, in specified time units, between at least a first time period and a second time period for each stage from the plurality of stages;
- output a count image indicating a state of the counting by the counting processing and a game image by the game processing to the display unit;
- calculate a score as a value obtained by scoring a result of predetermined processing performed in the game processing;
- and
- store a high score in a memory for each timer period, from the plurality of timer periods, for each stage, from the plurality of stages, in the game processing, wherein
- the electronic device is further configured to switch the control of the virtual object between manual control based on a second user input on the user input unit, and automatic control in which control is performed without being based on the second user input, during the game processing,
- the electronic device includes a clock function, and
- while the electronic device is functioning as a clock, the electronic device shifts to a sleep mode if a predetermined time elapses, and when executing the counting processing, the electronic device does not shift to the sleep mode even if the predetermined time elapses.
A non-transitory computer-readable storage medium having stored therein instructions that, when executed by a processor of an electronic device including at least one user input unit, at least one display unit, and at least one processor, cause the processor of the electronic device to provide execution comprising:
- setting a timer period, from a plurality of timer periods, on the basis of a first user input on the user input unit;
- executing counting processing of counting a time, during the timer period;
- executing game processing including control of a virtual object, from start of the counting in the timer period to end of the counting, wherein the game processing includes a plurality of stages, and each of plurality of timer periods are adjustable, in specified time units, between at least a first time period and a second time period for each stage from the plurality of stages;
- outputting a count image indicating a state of the counting by the counting processing and a game image by the game processing to the display unit;
- calculating a score as a value obtained by scoring a result of predetermined processing performed in the game processing;
- and
- storing a high score in a memory for each timer period, from the plurality of timer periods, for each stage, from the plurality of stages, in the game processing, wherein
- the control of the virtual object is switchable between manual control based on a second user input on the user input unit, and automatic control in which control is performed without being based on the second user input, during the game processing,
- the electronic device includes a clock function, and
- while the electronic device is functioning as a clock, the electronic device shifts to a sleep mode if a predetermined time elapses, and when executing the counting processing, the electronic device does not shift to the sleep mode even if the predetermined time elapses.
A method for game processing implemented via an electronic device, the method comprising:
- setting a timer period, from a plurality of timer periods, on the basis of a first user input on a user input unit;
- executing counting processing of counting a time, during the timer period;
- executing game processing including control of a virtual object, from start of the counting in the timer period to end of the counting, wherein the game processing includes a plurality of stages, and each of plurality of timer periods are adjustable, in specified time units, between at least a first time period and a second time period for each stage from the plurality of stages;
- outputting a count image indicating a state of the counting by the counting processing and a game image by the game processing to a display unit;
- calculating a score as a value obtained by scoring a result of predetermined processing performed in the game processing;
- and
- storing a high score in a memory for each timer period, from the plurality of timer periods, for each stage, from the plurality of stages, in the game processing, wherein
- the control of the virtual object is switchable between manual control based on a second user input on the user input unit, and automatic control in which control is performed without being based on the second user input, during the game processing,
- the electronic device includes a clock function, and
- while the electronic device is functioning as a clock, the electronic device shifts to a sleep mode if a predetermined time elapses, and when executing the counting processing, the electronic device does not shift to the sleep mode even if the predetermined time elapses.
Dependencies are inferred from the claim text.