# US 12,602,968 B2 · Free game multiplier for video keno game

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- Number: US 12,602,968 B2
- Document ID: US12602968B2
- Status: Granted
- Kind: B2
- Application number: 18/086,879
- Filed: 2022-12-22
- Published: 2023-04-27
- Granted: 2026-04-14
- Earliest claimed: 2021-09-17
- Assignees: Aristocrat Technologies, Inc.
- Applicants: Aristocrat Technologies, Inc.
- Inventors: John Daley; Christopher Brune; David Kaminkow; Daniel Mirjavadi
- Web page: https://patentgrep.com/patent/US12602968B2

## CPC

- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3211: {Display means}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A computer-based video keno game displays a keno game including a set of game pieces of a game board of the keno game, each respective game piece of the game board corresponding to a respective number. A user interface may receive a player input for the keno game, where the player input specifies a set of selected game pieces including a set of special game pieces. A game controller may select a set of numbers from a pool of numbers and determine an amount of matches between the set of selected numbers and the set of selected game pieces. If the last selected number matches a special game piece, a number of free games may be multiplied by a multiplier.

## Claims

### Claim 1

An electronic gaming device comprising:
at least one display device comprising at least one touchscreen and a plurality of user interface (UI) display areas;
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
cause display of a first number of UI elements in a first UI display area of the plurality of UI display areas;
receive user input at the at least one touchscreen, the user input associated with selection of a plurality of selected UI elements from the first number of UI elements displayed in the first UI display area;
update display of a first subset of the plurality of selected UI elements as having a first visual indicator overlaid thereon, the first visual indicator comprising a first pattern, color, or shade and indicating that the first subset of the plurality of selected UI elements have been selected;
update display of a second subset of the plurality of selected UI elements as having a second visual indicator overlaid thereon, the second visual indicator comprising a second pattern, color, or shade and communicating that when at least one selected UI element of the second subset of the plurality of selected UI elements matches at least one UI element of a second number of UI elements to be displayed in a second UI display area of the plurality of UI display areas, a multiplier will be applied to a number of bonus games to be provided;
cause display of the second number of UI elements in the second UI display area, wherein the second number of UI elements correspond to a subset of the first number of UI elements; and
cause display of a total number of bonus games to be presented in a display region that overlays at least one of the first UI display area or the second UI display area, wherein the total number of bonus games is determined based on a first number of bonus games determined based on a trigger condition being satisfied and the multiplier that is applied to the first number of bonus games to generate the total number of bonus games, the multiplier being determined based on the at least one selected UI element being included in the second number of UI elements that correspond to the subset of the first number of UI elements.

### Claim 2 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to identify the at least one selected UI element based on the user input.

### Claim 3 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to identify the at least one selected UI element based on an output from a random number generator (RNG).

### Claim 4 (depends on 1)

The electronic gaming device of claim 1, wherein the instructions further cause the at least one processor to:
cause the first number of bonus games, the multiplier, and the total number of bonus games to be displayed as overlaid upon at least one of the first UI display area or the second UI display area to communicate to a player how the total number of bonus games was determined.

### Claim 5 (depends on 1)

The electronic gaming device of claim 1, wherein the multiplier is further determined based on a lookup in a table stored in the at least one memory that is configured to maintain a target return to player (RTP) across the game and the total number of bonus games.

### Claim 6 (depends on 1)

The electronic gaming device of claim 1, wherein the multiplier is determined based on the at least one selected UI element being a last selected UI element.

### Claim 7

An electronic gaming system comprising:
at least one display device comprising at least one touchscreen and a plurality of user interface (UI) display areas;
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
cause display of a first number of UI elements in a first UI display area of the plurality of UI display areas;
receive user input at the at least one touchscreen, the user input associated with selection of a plurality of selected UI elements from the first number of UI elements displayed in the first UI display area;
update display of a first subset of the plurality of selected UI elements as having a first visual indicator overlaid thereon, the first visual indicator comprising a first pattern, color, or shade and indicating that the first subset of the plurality of selected UI elements have been selected;
update display of a second subset of the plurality of selected UI elements as having a second visual indicator overlaid thereon, the second visual indicator comprising a second pattern, color, or shade and communicating that when at least one selected UI element of the second subset of the plurality of selected UI elements matches at least one UI element of a second number of UI elements to be displayed in a second UI display area of the plurality of UI display areas, a multiplier will be applied to a number of bonus games to be provided;
cause display of the second number of UI elements in the second UI display area, wherein the second number of UI elements correspond to a subset of the first number of UI elements; and
cause display of a total number of bonus games to be presented in a display region that overlays at least one of the first UI display area or the second UI display area, wherein the total number of bonus games is determined based on a first number of bonus games determined based on a trigger condition being satisfied and the multiplier that is applied to the first number of bonus games to generate the total number of bonus games, the multiplier being determined based on the at least one selected UI element being included in the second number of UI elements that correspond to the subset of the first number of UI elements.

### Claim 8 (depends on 7)

The electronic gaming system of claim 7, wherein the instructions further cause the at least one processor to identify the at least one selected UI element based on the user input.

### Claim 9 (depends on 7)

The electronic gaming system of claim 7, wherein the instructions further cause the at least one processor to identify the at least one selected UI element based on an output from a random number generator (RNG).

### Claim 10 (depends on 7)

The electronic gaming system of claim 7, wherein the instructions further cause the at least one processor to:
cause the first number of bonus games, the multiplier, and the total number of bonus games to be displayed as overlaid upon at least one of the first UI display area or the second UI display area to communicate to a player how the total number of bonus games was determined.

### Claim 11 (depends on 7)

The electronic gaming system of claim 7, wherein the multiplier is further determined based on a lookup in a table stored in the at least one memory that is configured to maintain a target return to player (RTP) across the game and the total number of bonus games.

### Claim 12 (depends on 7)

The electronic gaming system of claim 7, wherein the multiplier is determined based on the at least one selected UI element being a last selected UI element.

### Claim 13

At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to:
cause display of a first number of UI elements in a first UI display area of a plurality of UI display areas displayed on at least one display device comprising a touchscreen;
receive user input at the touchscreen, the user input associated with selection of a plurality of selected UI elements from the first number of UI elements displayed in the first UI display area;
update display of a first subset of the plurality of selected UI elements as having a first visual indicator overlaid thereon, the first visual indicator comprising a first pattern, color, or shade and indicating that the first subset of the plurality of selected UI elements have been selected;
update display of a second subset of the plurality of selected UI elements as having a second visual indicator overlaid thereon, the second visual indicator comprising a second pattern, color, or shade and communicating that when at least one selected UI element of the second subset of the plurality of selected UI elements matches at least one UI element of a second number of UI elements to be displayed in a second UI display area of the plurality of UI display areas, a multiplier will be applied to a number of bonus games to be provided;
cause display of the second number of UI elements in the second UI display area, wherein the second number of UI elements correspond to a subset of the first number of UI elements; and
cause display of a total number of bonus games to be presented in a display region that overlays at least one of the first UI display area or the second UI display area, wherein the total number of bonus games is determined based on a first number of bonus games determined based on a trigger condition being satisfied and the multiplier that is applied to the first number of bonus games to generate the total number of bonus games, the multiplier being determined based on the at least one selected UI element being included in the second number of UI elements that correspond to the subset of the first number of UI elements.

### Claim 14 (depends on 13)

The at least one non-transitory computer-readable storage medium of claim 13, wherein the instructions further cause the at least one processor to identify the at least one selected UI element based on the user input.

### Claim 15 (depends on 13)

The at least one non-transitory computer-readable storage medium of claim 13, wherein the instructions further cause the at least one processor to identify the at least one selected UI element based on an output from a random number generator (RNG).

### Claim 16 (depends on 13)

The at least one non-transitory computer-readable storage medium of claim 13, wherein the instructions further cause the at least one processor to:
cause the first number of bonus games, the multiplier, and the total number of bonus games to be displayed as overlaid upon at least one of the first UI display area or the second UI display area to communicate to a player how the total number of bonus games was determined.

### Claim 17 (depends on 13)

The at least one non-transitory computer-readable storage medium of claim 13, wherein the multiplier is further determined based on a lookup in a table stored in the at least one non-transitory computer-readable storage medium that is configured to maintain a target return to player (RTP) across the game and the total number of bonus games.

### Claim 18 (depends on 13)

The at least one non-transitory computer-readable storage medium of claim 13, wherein the multiplier is determined based on the at least one selected UI element being a last selected UI element.
