Method for a gaming system
AssigneePlay'n Go Marks Ltd
InventorsGabor Andrassy, Charlotte Miliziano
Life of this patent
Estimating the term…
Abstract
The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving a randomness in a game provided by means of the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.
Claims17
A computer implemented method performed by a gaming system, the gaming system comprising a server arranged in communication with an electronic user device using a network connection, the electronic user device comprising a display screen, wherein the method comprises the steps of:
- receiving, at the server, a request from the electronic user device to play a game provided by the server, the game including a plurality of different levels,
- forming, at the server, a table in the form of a grid having a selected dimension and comprising a selected number of cells,
- generating, at the server, a set of elements corresponding to the selected number of cells, wherein the set of elements are selected from a group of predefined element types, and the selection of the set of elements is dependent on a present level of the plurality of different levels,
- populating, at the server, the cells of the table with the set of elements,
- directing, using the server, the electronic user device to display the table at the display screen,
- providing, using the server, a set of game visuals to the electronic user device to enable a player to interact with the game,
- receiving, at the server, a player interaction from the electronic user device as a response to the set of game visuals,
- determining, at the server, a gaming outcome by applying a matching scheme adapted to match a cluster of adjacently arranged cells within the table with one of a plurality of predefined cluster formations stored at the server, wherein the matching scheme applied for determining the gaming outcome is dependent on the present level, and
- selecting, at the server, another level of the of the plurality of different levels based on the gaming outcome and the received player interaction.
A gaming system comprising a server arranged in communication with an electronic user device using a network connection, the electronic user device comprising a display screen, wherein the server is adapted to:
- receive a request from the electronic user device to play a game provided by the server, the game including a plurality of different levels,
- forming, at the server, a table in the form of a grid having a selected dimension and comprising a selected number of cells,
- generate a set of elements corresponding to the selected number of cells, wherein the set of elements are selected from a group of predefined element types, and the selection of the set of elements is dependent on a present level of the plurality of different levels,
- populate the cells of the table with the set of elements,
- direct the electronic user device to display the table at the display screen,
- provide a set of game visuals to the electronic user device to enable a player to interact with the game,
- receive a player interaction from the electronic user device as a response to the set of game visuals,
- determine a gaming outcome by applying a matching scheme adapted to match a cluster of adjacently arranged cells within the table with one of a plurality of predefined cluster formations stored at the server, wherein the matching scheme applied for determining the gaming outcome is dependent on the present level, and
- select another level of the of the plurality of different levels based on the gaming outcome and the received player interaction.
A computer program product comprising a non-transitory computer readable medium having stored thereon computer program means for operating a gaming system, the gaming system comprising a server arranged in communication with an electronic user device using a network connection, the electronic user device comprising a display screen, wherein the computer program product comprises:
- code for receiving, at the server, a request from the electronic user device to play a game provided by the server, the game including a plurality of different levels,
- code for forming, at the server, a table in the form of a grid having a selected dimension and comprising a selected number of cells,
- code for generating, at the server, a set of elements corresponding to the selected number of cells, wherein the set of elements are selected from a group of predefined element types, and the selection of the set of elements is dependent on a present level of the plurality of different levels,
- code for populating, at the server, the cells of the table with the set of elements,
- code for directing, using the server, the electronic user device to display the table at the display screen,
- code for providing, using the server, a set of game visuals to the electronic user device to enable a player to interact with the game,
- code for receiving, at the server, a player interaction from the electronic user device as a response to the set of game visuals,
- code for determining, at the server, a gaming outcome by applying a matching scheme adapted to match a cluster of adjacently arranged cells within the table with one of a plurality of predefined cluster formations stored at the server, wherein the matching scheme applied for determining the gaming outcome is dependent on the present level, and
- code for selecting, at the server, another level of the of the plurality of different levels based on the gaming outcome and the received player interaction.
Dependencies are inferred from the claim text.