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US 12,597,313 B2Granted
Wagering on events in a streaming environment
AssigneeIgt
InventorsDwayne R. Nelson, Kevin Higgins, Anthony Baerlocher
Life of this patent
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Abstract
Systems and methods that enable a first user to place one or more wagers in association with a game being played by a second user and streamed by a live streaming platform.
Claims18
An electronic gaming machine comprising:
- a display device;
- an interface;
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- during a first period of time of a streaming session when operating as a streaming device:
- responsive to an occurrence of a game triggering event, cause the display device to display a play of a first wagering game, and
- communicate, via the interface and to a live streaming platform, data associated with the play of the first wagering game, wherein the live streaming platform communicates, at least partially based on the data communicated via the interface, a first live stream of the streaming session to another device operating as a client device, and
- during a second, different period of time of the streaming session when operating as the client device, which occurs responsive to a first electronic gaming machine streaming session reconfiguration event occurring independent of any play of any wagering game to modify the electronic gaming machine from operating as the streaming device to operating as the client device, receive, via the interface and from the live streaming platform, data associated with a second live stream of the streaming session at least partially based on data associated with a different play of a second wagering game being displayed at the other device operating as the streaming device.
6 more elements
A live streaming platform server comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- during a first period of time of a streaming session:
- enable a first wagering device to operate as a streaming device in association with a generation of a first live stream of the streaming session at least partially based on data associated with a play of a first wagering game, and
- enable a second wagering device to operate as a client device in association with a viewing of the first live stream of the streaming session, and
- during a second, subsequent period of time of the streaming session and responsive to an electronic gaming machine streaming session reconfiguration event occurring independent of any play of any wagering game to modify the electronic gaming machine from operating as the streaming device to operating as the client device:
- enable the second wagering device to operate as the streaming device in association with a generation of a second live stream of the streaming session at least partially based on data associated with a different play of a second wagering game, and
- enable the first wagering device to operate as the client device in association with a viewing of the second live stream of the streaming session.
6 more elements
A method of operating an electronic gaming machine, the method comprising:
- during a first period of time of a streaming session when operating as a streaming device:
- responsive to an occurrence of a game triggering event, displaying, by a display device, a play of a first wagering game, and
- communicating, via an interface and to a live streaming platform, data associated with the play of the first wagering game, wherein the live streaming platform communicates, at least partially based on the data communicated via the interface, a first live stream of the streaming session to another device operating as a client device, and
- during a second, different period of time of the streaming session when operating as the client device, which occurs responsive to a first electronic gaming machine streaming session reconfiguration event occurring independent of any play of any wagering game to modify the electronic gaming machine from operating as the streaming device to operating as the client device, receiving, via the interface and from the live streaming platform, data associated with a second live stream of the streaming session at least partially based on data associated with a different play of a second wagering game being displayed at the other device operating as the streaming device.
1 more element
Dependencies are inferred from the claim text.