Gaming systems and methods using multi-feature award accumulation
AssigneeLNW Gaming, Inc.
InventorsColbee V. Jones, Dougal Austin, Kellen Dale, Amy Robards
Life of this patent
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Abstract
There are provided a gaming machine and method that utilize game-logic circuitry and a presentation assembly configured to present a base game and a feature game including a plurality of persistent elements. In response to a base game outcome including a value-bearing symbol associated with a persistent element, award indicia of the persistent element is updated as a function of the value-bearing symbol. The feature game is triggered in response to a feature-triggering symbol in the base game outcome. During the feature game, in response to an award trigger, an award sequence is presented for an award indicated by the award indicia of the persistent element.
Claims21
A method of operating a gaming machine, the method comprising the operations of:
- conducting, by game-logic circuitry, a base game including:
- presenting, by a presentation assembly, a graphical game interface in a base game state including a plurality of symbol-bearing base reels, a base array, and at least one persistent element including a first persistent element with award indicia;
- spinning and stopping the plurality of symbol-bearing base reels to land symbols from the plurality of symbol-bearing base reels in the base array;
- in response to the landed symbols including a value-bearing symbol associated with the first persistent element, accumulating, for the first persistent element, the value-bearing symbol by accessing a stored value for the first persistent element from a memory of the game-logic circuitry, aggregating the award value from the value-bearing symbol with the stored value to create an updated value, storing the updated value in the memory, and updating, via the presentation assembly, the award indicia of the first persistent element at least partially as a function of an award value visually indicated by the value-bearing symbol;
- in response to the landed symbols including at least one feature-triggering symbol associated with the first persistent element:
- animating, by the presentation assembly, an addition of the feature-triggering symbol to the first persistent element;
- and
- randomly determining whether or not to trigger one or more game features associated with the first persistent element;
- and
- in response to triggering the one or more game features, implementing, by the game-logic circuitry, the one or more game features, including:
- animating, by the presentation assembly, the graphical game interface to transition to a feature game state including a plurality of symbol-bearing bonus reels, a bonus array, and the first persistent element, wherein the first persistent element is displayed in an enhanced visual state relative to a reduced visual state of other persistent elements within the feature game state of the graphical game interface to visually distinguish an active game feature from the base game and any remaining of the one or more game features;
- spinning and stopping the plurality of symbol-bearing bonus reels to land symbols from the plurality of symbol-bearing bonus reels in the bonus array;
- in response to detecting, within the feature game state, an additional feature-triggering symbol associated with a second of the other persistent elements within the landed symbols, transitioning, by the game-logic circuitry, the second persistent element from the reduced visual state to the enhanced visual state within the feature game state;
- and
- in response to detecting the landed symbols in the bonus array includes an award trigger, presenting, by the presentation assembly, an award sequence for the first persistent element to provide an accumulated award indicated by the award indicia of the first persistent element.
A gaming system comprising:
- a gaming machine comprising a presentation assembly;
- and
- game-logic circuitry in communication the presentation assembly, wherein the game-logic circuitry is configured to:
- conduct a base game including:
- present, via the presentation assembly, a graphical game interface in a base game state including a plurality of symbol-bearing base reels, a base array, and at least one persistent element including a first persistent element with award indicia;
- cause the presentation assembly to spin and stop the plurality of symbol-bearing base reels to land symbols from the plurality of symbol-bearing base reels in the base array;
- in response to the landed symbols including a value-bearing symbol associated with the first persistent element, accumulate, for the first persistent element, the value-bearing symbol by accessing a stored value for the first persistent element from a memory of the game-logic circuitry, aggregating the award value from the value-bearing symbol with the stored value to create an updated value, storing the updated value in the memory, and updating, via the presentation assembly, the award indicia of the first persistent element at least partially as a function of an award value visually indicated by the value-bearing symbol;
- in response to the landed symbols including at least one feature-triggering symbol associated with the first persistent element:
- cause the presentation assembly to animate an addition of the feature-triggering symbol to the first persistent element;
- and
- randomly determine whether or not to trigger one or more game features associated with the first persistent element;
- and
- in response to triggering the one or more game features, implement the one or more game features, including:
- animate, via the presentation assembly, the graphical game interface to transition to a feature game state including a plurality of symbol-bearing bonus reels, a bonus array, and the first persistent element, wherein the first persistent element is displayed in an enhanced visual state relative to a reduced visual state of other persistent elements within the feature game state of the graphical game interface to visually distinguish an active game feature from the base game and any remaining of the one or more game features;
- cause the presentation assembly to spin and stop the plurality of symbol-bearing bonus reels to land symbols from the plurality of symbol-bearing bonus reels in the bonus array;
- in response to detecting, within the feature game state, an additional feature-triggering symbol associated with a second of the other persistent elements within the landed symbols, transition the second persistent element from the reduced visual state to the enhanced visual state within the feature game state;
- and
- in response to detecting the landed symbols in the bonus array includes an award trigger, present, via the presentation assembly, an award sequence for the first persistent element to provide an accumulated award indicated by the award indicia of the first persistent element.
A gaming machine comprising:
- a presentation assembly;
- and
- game-logic circuitry in communication with the presentation assembly, the game-logic circuitry configured to:
- conduct a base game including:
- present, via the presentation assembly, a graphical game interface in a base game state including a plurality of symbol-bearing base reels, a base array, and at least one persistent element including a first persistent element with award indicia;
- cause the presentation assembly to spin and stop the plurality of symbol-bearing base reels to land symbols from the plurality of symbol-bearing base reels in the base array;
- in response to the landed symbols including a value-bearing symbol associated with the first persistent element, accumulate, for the first persistent element, the value-bearing symbol by accessing a stored value for the first persistent element from a memory of the game-logic circuitry, aggregating the award value from the value-bearing symbol with the stored value to create an updated value, storing the updated value in the memory, and updating, via the presentation assembly, the award indicia of the first persistent element at least partially as a function of an award value visually indicated by the value-bearing symbol;
- in response to the landed symbols including at least one feature-triggering symbol associated with the first persistent element:
- cause the presentation assembly to animate an addition of the feature-triggering symbol to the first persistent element;
- and
- randomly determine whether or not to trigger one or more game features associated with the first persistent element;
- and
- in response to triggering the one or more game features, implement the one or more game features, including:
- animate, via the presentation assembly, the graphical game interface to transition to a feature game state including a plurality of symbol-bearing bonus reels, a bonus array, and the first persistent element, wherein the first persistent element is displayed in an enhanced visual state relative to a reduced visual state of other persistent elements within the feature game state of the graphical game interface to visually distinguish an active game feature from the base game and any remaining of the one or more game features;
- cause the presentation assembly to spin and stop the plurality of symbol-bearing bonus reels to land symbols from the plurality of symbol-bearing bonus reels in the bonus array;
- in response to detecting, within the feature game state, an additional feature-triggering symbol associated with a second of the other persistent elements within the landed symbols, transition the second persistent element from the reduced visual state to the enhanced visual state within the feature game state;
- and
- in response to detecting the landed symbols in the bonus array includes an award trigger, present, via the presentation assembly, an award sequence for the first persistent element to provide an accumulated award indicated by the award indicia of the first persistent element.
Dependencies are inferred from the claim text.