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US 12,592,125 B2Granted
Partial reset of dynamic awards
AssigneeIgt
InventorsKevin Remus, Jennifer Hatok
Life of this patent
Estimating the term…
Abstract
Gaming systems and methods that determine a partial dynamic award based on the accumulation of one or more game elements and reset a dynamic award based on the determined partial dynamic award.
Claims20
An electronic gaming machine comprising:
- a housing comprising an access door;
- a security monitoring circuit supported by the housing;
- a display device supported by the housing;
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- determine a first display state of the electronic gaming machine by causing a display, by the display device, of a progressive award comprising a plurality of single-digit values that form a multi-digit value, and
- responsive to an opening of the access door being detected via the security monitoring circuit following the determination of the first display state of the electronic gaming machine:
- disable any occurrence of a modification event,
- store data associated with first display state of the electronic gaming machine, the stored data comprising the progressive award comprising the plurality of single-digit values that form the multi-digit value, and
- following at least a closing of the access door detected via the security monitoring circuit:
- load the stored data to reconstitute the first display state of the electronic gaming machine,
- enable an occurrence of the modification event, and
- following the reconstitution of the first display state of the electronic gaming machine:
- responsive to a first occurrence of the modification event, determine a second display state of the electronic gaming machine by causing a display, by the display device, of a modification of at least one of the single-digit values of the multi-digit value, and
- responsive to an occurrence of a first triggering event:
- determine a third display state of the electronic gaming machine by causing a display, by the display device, of a value of a partial progressive award that is based on at least one, but less than all, of the single-digit values of the multi-digit value, and
- determine a fourth display state of the electronic gaming machine by causing a display, by the display device, of a further modification, based on the value of the partial progressive award, of the multi-digit value.
15 more elements
An electronic gaming machine comprising:
- a housing comprising an access door;
- a security monitoring circuit supported by the housing;
- a display device supported by the housing;
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- determine a first display state of the electronic gaming machine by causing a display, by the display device, of a first reset value, and
- responsive to an opening of the access door being detected via the security monitoring circuit following the determination of the first display state of the electronic gaming machine:
- disable any occurrence of an increase event,
- store data associated with first display state of the electronic gaming machine, the stored data comprising the first reset value, and
- following at least a closing of the access door detected via the security monitoring circuit:
- load the stored data to reconstitute the first display state of the electronic gaming machine,
- enable an occurrence of the increase event, and
- following the reconstitution of the first display state of the electronic gaming machine:
- responsive to a first occurrence of the increase event, determine a second display state of the electronic gaming machine by causing a display, by the display device, of a second value, the second value being greater than the first reset value, and
- responsive to an occurrence of a first triggering event when the second value is displayed:
- determine a third display state of the electronic gaming machine by causing a display, by the display device, of a third value, and
- thereafter, determine a fourth display state of the electronic gaming machine by causing a display, by the display device, of a fourth value being a second reset value greater than the first reset value and based on the second value modified by the third value.
15 more elements
An electronic gaming machine comprising:
- a housing comprising an access door;
- a security monitoring circuit supported by the housing;
- a display device supported by the housing;
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
- determine a first display state of the electronic gaming machine by causing a display, by the display device, of a first amount, wherein a first quantity of single-digit values form the first amount, and
- responsive to an opening of the access door being detected via the security monitoring circuit following the determination of the first display state of the electronic gaming machine:
- disable any occurrence of an element accumulation event,
- store data associated with first display state of the electronic gaming machine, the stored data comprising the first quantity of single-digit values that form the first amount, and
- following at least a closing of the access door detected via the security monitoring circuit:
- load the stored data to reconstitute the first display state of the electronic gaming machine,
- enable an occurrence of the element accumulation event, and
- following the reconstitution of the first display state of the electronic gaming machine:
- responsive to each occurrence of the element accumulation event, accumulate an element associated with a single-digit value,
- responsive to an occurrence of a first triggering event when a second quantity of single-digit values that form part of the first amount correspond with single-digit values associated with accumulated elements:
- determine a second display state of the electronic gaming machine by causing a display, by the display device, of a second amount based on the second quantity of single-digit values that form part of the first amount, the second quantity of single-digit values being less than the first quantity of single-digit values, and the second quantity of single-digit values that form part of the first amount form the second amount,
- cause a second triggering event to occur in association with the second amount, and
- determine a third display state of the electronic gaming machine by causing a display, by the display device, of a modification of the first amount based on the second amount.
16 more elements
Dependencies are inferred from the claim text.