Method for sharing game play on an electronic gaming device
AssigneeAcres Technology
InventorJohn F. Acres
Life of this patent
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Abstract
Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provided is a method of sharing game play on such a gaming device, where the method includes receiving a wager from a first player at a first gaming station, receiving a wager from a second player at a second gaming station, initiating a gaming event that is displayed at the first and second gaming stations, and awarding prizes associated with gaming outcomes displayed at the first and second gaming stations.
Claims20
A method comprising:
- receiving, at a first gaming station associated with a first section of a user interface of an electronic gaming device, a first player identifier;
- associating the first player identifier with one or more first individual game elements of a gaming session;
- receiving, at a second gaming station associated with a second section of the user interface of the electronic gaming device, a second player identifier, wherein the second gaming station is adjacent to the first gaming station;
- associating the second player identifier with one or more second individual game elements of the gaming session;
- determining, based on tracking one or more user interactions with the first section of the user interface, a first preferred pace of play associated with the first player identifier and, based on tracking one or more user interactions with the second section of the user interface, a second preferred pace of play associated with the second player identifier;
- executing one or more common game events;
- based on executing the one or more common game events, determining, based on the one or more first individual game elements and the one or more second individual game elements, one or more common game elements;
- asynchronously outputting, based on the first preferred pace of play, the one or more first individual game elements via the first section of the user interface and, based on the second preferred pace of play, the one or more second individual game elements via the second section of the user interface;
- and
- synchronously outputting the one or more common game elements.
One or more non-transitory computer readable media storing processor executable instructions thereon, that when executed by a processor, cause the processor to:
- receive, at a first gaming station associated with a first section of a user interface of an electronic gaming device, a first player identifier;
- associate the first player identifier with one or more first individual game elements of a gaming session;
- receive, at a second gaming station associated with a second section of the user interface of the electronic gaming device, a second player identifier, wherein the second gaming station is adjacent to the first gaming station;
- associate the second player identifier with one or more second individual game elements of the gaming session;
- determine, based on tracking one or more user interactions with the first section of the user interface, a first preferred pace of play associated with the first player identifier and, based on tracking one or more user interactions with the second section of the user interface, a second preferred pace of play associated with the second player identifier;
- execute one or more common game events;
- based on executing the one or common game events, determine, based on the one or more first individual game elements and the one or more second individual game elements, a first game outcome associated with the first player identifier and a second game outcome associated with the second player identifier;
- and
- synchronously output, based on the first preferred pace of play, the one or more first individual game elements via the first section of the user interface and, the one or more second individual game elements via the second section of the user interface.
An electronic gaming apparatus comprising:
- one or more processors;
- and
- memory storing processor executable instructions that, when executed by the one or more processors, cause the electronic gaming apparatus to:
- receive, at a first gaming station associated with a first section of a user interface of an electronic gaming device, a first player identifier;
- associate the first player identifier with one or more first individual game elements of a gaming session;
- receive, at a second gaming station associated with a second section of the user interface of the electronic gaming device, a second player identifier, wherein the second gaming station is adjacent to the first gaming station;
- associate the second player identifier with one or more second individual game elements of the gaming session;
- determine, based on tracking one or more user interactions with the first section of the user interface, a first preferred pace of play associated with the first player identifier and, based on tracking one or more user interactions with the second section of the user interface, a second preferred pace of play associated with the second player identifier;
- execute one or more common game events;
- based on executing the one or common game events, determine, based on the one or more first individual game elements and the one or more second individual game elements, one or more common game elements;
- asynchronously output, based on the first preferred pace of play, the one or more first individual game elements via the first section of the user interface and, based on the second preferred pace of play, the one or more second individual game elements via the second section of the user interface;
- and
- synchronously output the one or more common game elements.
Dependencies are inferred from the claim text.