Tailoring in-game dialogue to player attributes
AssigneeSony Interactive Entertainment Inc.
InventorsOlga Rudi, Bethany Tinklenberg, Mahdi Azmandian, Hsin-Yi Chien, Sarah Karp
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AssigneeSony Interactive Entertainment Inc.
InventorsOlga Rudi, Bethany Tinklenberg, Mahdi Azmandian, Hsin-Yi Chien, Sarah Karp
Estimating the term…
A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.
A method comprising:
A system comprising:
A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method comprising:
Dependencies are inferred from the claim text.