# US 12,589,291 B2 · Method for processing information and terminal device and non-transitory computer-readable storage medium

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- Number: US 12,589,291 B2
- Document ID: US12589291B2
- Status: Granted
- Kind: B2
- Application number: 18/257,102
- Filed: 2022-02-24
- Published: 2024-03-28
- Granted: 2026-03-31
- Earliest claimed: 2021-05-13
- Assignees: Netease (Hangzhou) Network Co., Ltd.
- Applicants: Netease (Hangzhou) Network Co., Ltd.
- Inventors: Ziyi Wang
- Web page: https://patentgrep.com/patent/US12589291B2

## CPC

- A63F 13/25: Output arrangements for video game devices
- A63F 13/533: for prompting the player, e.g. by displaying a game menu
- A63F 13/426: involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
- A63F 13/5372: for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
- A63F 13/56: Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
- A63F 13/2145: the surface being also a display device, e.g. touch screens
- A63F 13/837: Shooting of targets
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A method for processing information includes: displaying at least one prompt mark through a graphical user interface, the graphical user interface including a first game view screen, the first game view screen at least partially including a game scene and at least partially including a first virtual object, the prompt mark being a mark generated according to a marking operation of a second virtual object in a same game round as the first virtual object in the game scene; determining a target prompt mark in the at least one prompt mark according to a selection instruction; displaying a first function control corresponding to the target prompt mark through the graphical user interface; and in response to a first trigger operation for the first function control, adjusting a display parameter of the target prompt mark in the graphical user interface and displaying the target prompt mark according to the display parameter.

## Claims

### Claim 1

A method for processing information, comprising:
displaying, by a terminal device comprising a graphical user interface, at least one prompt mark through the graphical user interface, wherein the graphical user interface comprises a first game view screen, the first game view screen at least partially comprises a game scene and at least partially comprises a first virtual object, and the prompt mark is a mark generated according to a marking operation of a second virtual object in a same game round as the first virtual object in the game scene;
determining a target prompt mark in the at least one prompt mark according to a selection instruction;
displaying a first function control corresponding to the target prompt mark through the graphical user interface; and
in response to a first trigger operation for the first function control, adjusting a display parameter of the target prompt mark in the graphical user interface and displaying the target prompt mark according to the display parameter.

### Claim 2 (depends on 1)

The method according to claim 1, wherein determining the target prompt mark in the at least one prompt mark according to the selection instruction comprises:
in response to an adjustment operation of a game view screen, adjusting the first game view screen to a second game view screen; and
determining the target prompt mark in the at least one prompt mark according to a preset position of the second game view screen.

### Claim 3 (depends on 2)

The method according to claim 2, wherein determining the target prompt mark in the at least one prompt mark according to the preset position of the second game view screen comprises:
in response to detecting that the preset position of the second game view screen directs to a specified region, determining a prompt mark corresponding to the specified region as the target prompt mark.

### Claim 4 (depends on 2)

The method according to claim 2, wherein an aiming identification is superimposed and displayed in the second game view screen, and the preset position of the second game view screen is a position of the aiming identification.

### Claim 5 (depends on 2)

The method according to claim 2, wherein in response to the adjustment operation of the game view screen, adjusting the first game view screen to the second game view screen comprises at least one of following:
detecting a first touch operation acting on a movement control region, controlling the first virtual object to move in the game scene according to the first touch operation, and adjusting the first game view screen to the second game view screen; or
detecting a second touch operation acting on a view control region, and adjusting the first game view screen to the second game view screen.

### Claim 6 (depends on 2)

The method according to claim 2, wherein determining the target prompt mark in the at least one prompt mark according to the preset position of the second game view screen comprises:
in response to detecting that the preset position of the second game view screen aims at a prompt mark, determining the prompt mark as the target prompt mark.

### Claim 7 (depends on 1)

The method according to claim 1, wherein the display parameter comprises a display duration and/or a display style; wherein the display style includes a display color and/or a display size.

### Claim 8 (depends on 1)

The method according to claim 1, wherein, the method further comprises:
in response to a selection operation for the target prompt mark, displaying a second function control corresponding to the target prompt mark through the graphical user interface; and
in response to a first trigger operation for the second function control, canceling display of the target prompt mark in a graphical user interface corresponding to the first virtual object, and sending text information that the first virtual object cancels the display of the target prompt mark.

### Claim 9 (depends on 8)

The method according to claim 8, wherein the method further comprises:
in response to the first trigger operation for the second function control, in the graphical user interface corresponding to the first virtual object, canceling display of mark information associated with the target prompt mark and comprised in the game scene within a specified time period.

### Claim 10 (depends on 9)

The method according to claim 9, wherein the target prompt mark comprises a mark of a target position point in the game scene; and
canceling the display of the mark information associated with the target prompt mark and comprised in the game scene within the specified time period comprises:
cancelling display of mark information marked at the target position point in the game scene within the specified time period.

### Claim 11 (depends on 1)

The method according to claim 1, wherein the method further comprises:
in response to a second trigger operation for the first function control, cancelling display of the target prompt mark in a graphical user interface corresponding to the first virtual object, and sending text information that the first virtual object cancels the display of the target prompt mark.

### Claim 12 (depends on 11)

The method according to claim 11, wherein the method further comprises:
in response to the second trigger operation for the first function control, in the graphical user interface corresponding to the first virtual object, canceling display of mark information associated with the target prompt mark and comprised in the game scene within a specified time period.

### Claim 13 (depends on 11)

The method of claim 11, wherein the method further comprises:
in response to the second trigger operation for the first function control, canceling display of the first function control.

### Claim 14 (depends on 11)

The method according to claim 11, wherein the first function control is provided with a first button corresponding to a confirmation function and a second button corresponding to a cancel function.

### Claim 15 (depends on 14)

The method according to claim 14, wherein the first trigger operation for the first function control comprises a trigger operation for the first button.

### Claim 16 (depends on 14)

The method according to claim 14, wherein the second trigger operation for the first function control comprises a trigger operation for the second button.

### Claim 17 (depends on 1)

The method according to claim 1, wherein the method further comprises:
in response to a first trigger operation for the first function control, sending text information that the first virtual object confirms the target prompt mark in a preset dialog box.

### Claim 18 (depends on 1)

The method according to claim 1, wherein the first trigger operation for the first function control comprises at least one of following:
a click operation for the first function control;
a sliding operation for the first function control;
a click operation for a specified region of the first function control; or
a sliding operation for a specified region of the first function control.

### Claim 19

A terminal device, comprising a processor and a memory, wherein the memory stores with a machine-executable instruction able to be executed by the processor, and the processor executes the machine-executable instruction to implement a method for processing information, comprising:
displaying at least one prompt mark through a graphical user interface of the terminal device, wherein the graphical user interface comprises a first game view screen, the first game view screen at least partially comprises a game scene and at least partially comprises a first virtual object, and the prompt mark is a mark generated according to a marking operation of a second virtual object in a same game round as the first virtual object in the game scene;
determining a target prompt mark in the at least one prompt mark according to a selection instruction;
displaying a first function control corresponding to the target prompt mark through the graphical user interface; and
in response to a first trigger operation for the first function control, adjusting a display parameter of the target prompt mark in the graphical user interface and displaying the target prompt mark according to the display parameter.

### Claim 20

A non-transitory computer-readable storage medium, wherein the computer-readable storage medium stores with a computer-executable instruction, and when the computer-executable instruction is invoked and executed by a processor, the computer-executable instruction causes the processor to implement a method for processing information, comprising:
displaying at least one prompt mark through a graphical user interface, wherein the graphical user interface comprises a first game view screen, the first game view screen at least partially comprises a game scene and at least partially comprises a first virtual object, and the prompt mark is a mark generated according to a marking operation of a second virtual object in a same game round as the first virtual object in the game scene;
determining a target prompt mark in the at least one prompt mark according to a selection instruction;
displaying a first function control corresponding to the target prompt mark through the graphical user interface; and
in response to a first trigger operation for the first function control, adjusting a display parameter of the target prompt mark in the graphical user interface and displaying the target prompt mark according to the display parameter.
