Scene reconstruction from monocular video
AssigneeNVIDIA Corporation
InventorsChristopher B. Choy, Or Litany, Charles Loop, Yuke Zhu, Animashree Anandkumar, Wei Dong
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AssigneeNVIDIA Corporation
InventorsChristopher B. Choy, Or Litany, Charles Loop, Yuke Zhu, Animashree Anandkumar, Wei Dong
Estimating the term…
A technique for reconstructing a three-dimensional scene from monocular video adaptively allocates an explicit sparse-dense voxel grid with dense voxel blocks around surfaces in the scene and sparse voxel blocks further from the surfaces. In contrast to conventional systems, the two-level voxel grid can be efficiently queried and sampled. In an embodiment, the scene surface geometry is represented as a signed distance field (SDF). Representation of the scene surface geometry can be extended to multi-modal data such as semantic labels and color. Because properties stored in the sparse-dense voxel grid structure are differentiable, the scene surface geometry can be optimized via differentiable volume rendering.
A computer-implemented method, comprising:
A system, comprising:
A non-transitory computer-readable media storing computer instructions that, when executed by one or more processors, cause the one or more processors to perform the steps of:
Dependencies are inferred from the claim text.