Generating machine-learned inverse rig models
AssigneeElectronic Arts Inc.
InventorsMathieu Marquis Bolduc, Hau Phan
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AssigneeElectronic Arts Inc.
InventorsMathieu Marquis Bolduc, Hau Phan
Estimating the term…
A computer-implemented method for generating a machine-learned inverse rig model. The machine-learned inverse rig model outputs rig parameters for a facial animation rig used to generate animations of facial expressions in video games. The method comprises receiving one or more training examples. Each training example comprises target mesh data for a face portraying a particular facial expression. For each training example, predicted rig parameters are generated using an inverse rig model, comprising processing the target mesh data of the training example. Predicted mesh data is generated, comprising processing the predicted rig parameters using a forward rig model. A loss is determined, comprising performing a comparison between the predicted mesh data and the target mesh data. The inverse rig model is trained, comprising updating parameters of the inverse rig model based on the losses of one or more training examples.
A computer-implemented method for generating a machine-learned inverse rig model, wherein the machine-learned inverse rig model outputs rig parameters for a facial animation rig used to generate animations of facial expressions in video games, the method comprising:
A computing system comprising one or more computing devices configured to:
A computer-implemented method for enhancing mesh data specifying the shape of at least a part of video game object, comprising generating predicted rig parameters based on the mesh data, using a machine-learned inverse rig model, and generating enhanced mesh data based on the predicted rig parameters, wherein the machine-learned inverse rig model has been trained to generate rig parameters for an animation rig, and the enhanced mesh data is generated by applying the predicted rig parameters to the animation rig.
A computer-implemented method for generating a machine-learned inverse rig model, wherein the machine-learned inverse rig model outputs rig parameters for a facial animation rig used to generate animations of facial expressions in video games, the method comprising:
Dependencies are inferred from the claim text.