High-quality rendering on resource-constrained devices based on view optimized RGBD mesh
OwnerVolga Aksoy, Zeyar Htet +1inventors
InventorsVolga Aksoy, Zeyar Htet, Reza Nourai
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OwnerVolga Aksoy, Zeyar Htet +1inventors
InventorsVolga Aksoy, Zeyar Htet, Reza Nourai
Estimating the term…
In one embodiment, a method includes receiving a first viewpoint associated with a head-mounted device from the head-mounted device, accessing a 3D mesh of a virtual scene, selecting a portion of the 3D mesh based on the first viewpoint, generating an image and a corresponding depth map of the virtual scene based on the selected portion of the 3D mesh, generating a simplified 3D mesh based on the depth map, wherein the simplified 3D mesh has fewer primitives than the selected portion of 3D mesh of the virtual scene, generating a texture for the simplified 3D mesh based on the image, and sending the simplified 3D mesh and the texture to the head-mount device, wherein the simplified 3D mesh and the texture are configured to be used for rendering the virtual scene from one or more viewpoints different from the first viewpoint.
A method comprising, by a cloud-computing system:
One or more computer-readable non-transitory storage media embodying software that is operable when executed to:
A system comprising:
Dependencies are inferred from the claim text.