Progressive material caching
AssigneeAdvanced Micro Devices, Inc.
InventorsTakahiro Harada, Shin Fujieda
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AssigneeAdvanced Micro Devices, Inc.
InventorsTakahiro Harada, Shin Fujieda
Estimating the term…
With minimal preprocessing of trees of materials in textures, this approach progressively caches outputs of some material nodes that are evaluated while rendering a scene. A node may be the root of a subtree, and the node may generate a value of a texel based on values of other nodes in the subtree. The subtree of a cacheable node contains no shading-point dependent node as a descendant other than texture coordinates. When reaching the cacheable node during a material evaluation for rendering, a descriptor of the node is used as a key to store or reuse the texel value of the cacheable node in a materials cache in memory. By defining cacheable nodes at highest possible levels in a tree, repeated evaluation of most nodes in the tree is avoided. For multithreaded acceleration, a materials cache is designed for thread-safe operation with an atomic instruction.
A device comprising:
A method comprising:
Dependencies are inferred from the claim text.