Storage medium, game apparatus, game system, and game processing method
AssigneeNintendo Co., Ltd.
InventorsShun Utsugi, Miyuki Kimura
Life of this patent
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AssigneeNintendo Co., Ltd.
InventorsShun Utsugi, Miyuki Kimura
Estimating the term…
At least one is chosen from a plurality of options relating to performance of a player object including at least both a first parameter relating to a crash avoidance time and a second parameter relating to movement performance, according to a user's operation input. A racing game using the plurality of player objects is executed based on performance of each player object determined based on the chosen option. The player object is caused to attack another player object in the racing game. The player object is caused to temporarily crash due to an influence of the attack. The crashed player object is caused to transition to a crash avoidance state in which the crashed player object is forbidden to crash again due to an influence of at least one of attacks, for the crash avoidance time determined based on the first parameter.
A non-transitory computer-readable storage medium having stored therein instructions that, when executed, cause a computer of an information processing apparatus to execute game processing for executing a racing game using a plurality of player objects operated by a plurality of users, respectively, in a virtual space, the game processing comprising:
A game apparatus comprising:
A game system comprising:
A game processing method for executing a racing game using a plurality of player objects operated by a plurality of users, respectively, in a virtual space, the game processing method comprising:
Dependencies are inferred from the claim text.