Storage medium, information processing system, information processing apparatus, and game processing method
AssigneeNintendo Co., Ltd.
InventorsRyuju Maeno, Yuya Sato, Tadashi Sakamoto, Naoki Fukada, Haruya Uematsu
Life of this patent
Estimating the term…
Abstract
An example of an information processing system generates a composite equipment item object in which an equipment item object and an item object are composited, in response to an instruction. The information processing system generates, as a name of the composite equipment item object, a name composed of a first part, a second part following the first part, and a third part following the second part, based on a combination of the item object and the equipment item object. The information processing system causes a player character to possess the composite equipment item object.
Claims16
One or more non-transitory computer-readable storage media having stored therein instructions that, when executed, cause a processor to execute game processing comprising:
- controlling a player character, based on an operation input;
- generating a first composite equipment item object in response to a first instruction based on an operation input so that a first equipment item object and a first item object are replaced with the first composite equipment item object, the first equipment item object being designated from among a plurality of equipment item objects that the player character possesses and is able to equip and use, the first item object being designated from among a plurality item objects present in a virtual space, the first composite equipment item object being obtained by compositing the first equipment item object and the first item object, the player character possessing the first composite equipment item object, and being able to equip and use the first composite equipment item object,
- each item object being associated in advance with pieces of information on at least a name of the item object and an effect at composition of the item object,
- each equipment item object being associated in advance with pieces of information on at least a name, a type, and performance of the equipment item object;
- generating, in response to the first instruction, a name composed of a first part, a second part following the first part, and a third part following the second part, as a name of the first composite equipment item object, the generating the name including,
- determining the first part to be a name representing the first item object, or a name representing the effect at composition of the first item object, based on a combination of the first item object and the first equipment item object,
- determining the second part to be a predetermined postpositional particle or a predetermined suffix added to the first part, or to be omitted, based on the combination, and
- determining the third part to be a name representing a type of the first equipment item object, or a name according to a combination of the effect at composition associated with the first item object and the type associated with the first equipment item object, based on the combination;
- and
- causing the player character to possess the first composite equipment item object, in response to the first instruction,
- wherein the first part, the second part, and the third part are determined based on a naming rule that is set in advance and corresponds to a pattern that matches the combination of the first item object and the first equipment item object, among a plurality of patterns that are set in advance regarding combinations of any of the pieces of information associated with the item object and any of the pieces of information associated with the equipment item object
- wherein the plurality of patterns are given a priority order, and
- the first part, the second part, and the third part are determined based on the naming rule corresponding to a pattern that matches the combination of the first item object and the first equipment item object and is specified based on the priority order, among the plurality of patterns.
An information processing system comprising:
- at least one processor;
- and
- at least one memory storing instructions that, when executed, cause the information processing system to execute game processing comprising:
- controlling a player character, based on an operation input;
- generating a first composite equipment item object in response to a first instruction based on an operation input so that a first equipment item object and a first item object are replaced with the first composite equipment item object, the first equipment item object being designated from among a plurality of equipment item objects that the player character possesses and is able to equip and use, the first item object being designated from among a plurality item objects present in a virtual space, the first composite equipment item object being obtained by compositing the first equipment item object and the first item object, the player character possessing the first composite equipment item object, and being able to equip and use the first composite equipment item object,
- each item object being associated in advance with pieces of information on at least a name of the item object and an effect at composition of the item object,
- each equipment item object being associated in advance with pieces of information on at least a name, a type, and performance of the equipment item object;
- generating, in response to the first instruction, a name composed of a first part, a second part following the first part, and a third part following the second part, as a name of the first composite equipment item object, the generating the name including,
- determining the first part to be a name representing the first item object, or a name representing the effect at composition of the first item object, based on a combination of the first item object and the first equipment item object,
- determining the second part to be a predetermined postpositional particle or a predetermined suffix added to the first part, or to be omitted, based on the combination, and
- determining the third part to be a name representing a type of the first equipment item object, or a name according to a combination of the effect at composition associated with the first item object and the type associated with the first equipment item object, based on the combination;
- and
- causing the player character to possess the first composite equipment item object, in response to the first instruction,
- wherein the first part, the second part, and the third part are determined based on a naming rule that is set in advance and corresponds to a pattern that matches the combination of the first item object and the first equipment item object, among a plurality of patterns that are set in advance regarding combinations of any of the pieces of information associated with the item object and any of the pieces of information associated with the equipment item object,
- wherein the plurality of patterns are given a priority order, and
- the first part, the second part, and the third part are determined based on the naming rule corresponding to a pattern that matches the combination of the first item object and the first equipment item object and is specified based on the priority order, among the plurality of patterns.
An information processing apparatus comprising:
- at least one processor;
- and
- a storage medium storing executable instructions that, when executed, cause the information processing apparatus to execute game processing comprising:
- controlling a player character, based on an operation input;
- generating a first composite equipment item object in response to a first instruction based on an operation input so that a first equipment item object and a first item object are replaced with the first composite equipment item object, the first equipment item object being designated from among a plurality of equipment item objects that the player character possesses and is able to equip and use, the first item object being designated from among a plurality item objects present in a virtual space, the first composite equipment item object being obtained by compositing the first equipment item object and the first item object, the player character possessing the first composite equipment item object, and being able to equip and use the first composite equipment item object,
- each item object being associated in advance with pieces of information on at least a name of the item object and an effect at composition of the item object,
- each equipment item object being associated in advance with pieces of information on at least a name, a type, and performance of the equipment item object;
- generating, in response to the first instruction, a name composed of a first part, a second part following the first part, and a third part following the second part, as a name of the first composite equipment item object,
- the generating the name including,
- determining the first part to be a name representing the first item object, or a name representing the effect at composition of the first item object, based on a combination of the first item object and the first equipment item object,
- determining the second part to be a predetermined postpositional particle or a predetermined suffix added to the first part, or to be omitted, based on the combination, and
- determining the third part to be a name representing a type of the first equipment item object, or a name according to a combination of the effect at composition associated with the first item object and the type associated with the first equipment item object, based on the combination;
- and
- causing the player character to possess the first composite equipment item object, in response to the first instruction,
- wherein the first part, the second part, and the third part are determined based on a naming rule that is set in advance and corresponds to a pattern that matches the combination of the first item object and the first equipment item object, among a plurality of patterns that are set in advance regarding combinations of any of the pieces of information associated with the item object and any of the pieces of information associated with the equipment item object,
- wherein the plurality of patterns are given a priority order, and
- the first part, the second part, and the third part are determined based on the naming rule corresponding to a pattern that matches the combination of the first item object and the first equipment item object and is specified based on the priority order, among the plurality of patterns.
A computer-implemented method comprising:
- controlling a player character, based on an operation input;
- generating a first composite equipment item object in response to a first instruction based on an operation input so that a first equipment item object and a first item object are replaced with the first composite equipment item object, the first equipment item object being designated from among a plurality of equipment item objects that the player character possesses and is able to equip and use, the first item object being designated from among a plurality item objects present in a virtual space, the first composite equipment item object being obtained by compositing the first equipment item object and the first item object, the player character possessing the first composite equipment item object, and being able to equip and use the first composite equipment item object,
- each item object being associated in advance with pieces of information on at least a name of the item object and an effect at composition of the item object,
- each equipment item object being associated in advance with pieces of information on at least a name, a type, and performance of the equipment item object;
- generating, in response to the first instruction, a name composed of a first part, a second part following the first part, and a third part following the second part, as a name of the first composite equipment item object,
- the generating the name including,
- determining the first part to be a name representing the first item object, or a name representing the effect at composition of the first item object, based on a combination of the first item object and the first equipment item object,
- determining the second part to be a predetermined postpositional particle or a predetermined suffix added to the first part, or to be omitted, based on the combination, and
- determining the third part to be a name representing a type of the first equipment item object, or a name according to a combination of the effect at composition associated with the first item object and the type associated with the first equipment item object, based on the combination;
- and
- causing the player character to possess the first composite equipment item object, in response to the first instruction,
- wherein the first part, the second part, and the third part are determined based on a naming rule that is set in advance and corresponds to a pattern that matches the combination of the first item object and the first equipment item object, among a plurality of patterns that are set in advance regarding combinations of any of the pieces of information associated with the item object and any of the pieces of information associated with the equipment item object,
- wherein the plurality of patterns are given a priority order, and
- the first part, the second part, and the third part are determined based on the naming rule corresponding to a pattern that matches the combination of the first item object and the first equipment item object and is specified based on the priority order, among the plurality of patterns.
Dependencies are inferred from the claim text.