Computer system, game system, and game progress control method
AssigneeBandai Namco Entertainment Inc.
InventorsDaisuke Kano, Shota Kuniyoshi, Mizuki Kato, Yuji Koyama
Life of this patent
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Abstract
A computer system determines that a player character is in a preparatory state for executing an external function (close-range attack) toward a target character (e.g., enemy character). Furthermore, the computer system determines that the player character satisfies an executable condition that enables execution of the external function. When the player character satisfies the executable condition, the computer system causes the player character to execute the external function. Then, the computer system executes protection control for protecting the player character from another character while the player character is in the preparatory state.
Claims15
A computer system comprising:
- at least one processor or circuit programmed to:
- control execution of an electronic video game in which a player character is present, the player character being controllable in the electronic video game by a user via operations performed on a user terminal of the user;
- detect a lock-on operation triggered by the user via the user terminal, set a lock-on state locking on a target character in the electronic video game, and display a lock-on marker in the electronic video game associated with the target character;
- set the player character in a preparatory state in the electronic video game that satisfies a given preparatory condition for executing a given external function toward the target character in the electronic video game;
- determine whether the player character satisfies a given executable condition in the electronic video game;
- perform control for causing the player character to execute the external function upon determination of satisfaction of the executable condition;
- and
- execute protection control for protecting the player character from an attack performed by another character while the player character is in the preparatory state,
- wherein executing the protection control includes executing control for reducing a given damage amount to the player character caused by the attack from the other character as the protection control.
A game progress control method executed by a computer system for controlling progress of a game, the method comprising:
- controlling execution of an electronic video game in which a player character is present, the player character being controlled in the electronic video game by a user via operations performed on a user terminal of the user;
- detecting a lock-on operation triggered by the user via the user terminal, setting a lock-on state locking on a target character in the electronic video game, and displaying a lock-on marker in the electronic video game associated with the target character;
- set the player character in a preparatory state in the electronic video game that satisfies a given preparatory condition for executing a given external function toward a given target character in the electronic video game;
- determining whether the player character satisfies a given executable condition in the electronic video game;
- performing control for causing the player character to execute the external function upon determination of satisfaction of the executable condition;
- and
- executing protection control for protecting the player character from an attack performed by another character while the player character is in the preparatory state,
- wherein executing the protection control includes executing control for reducing a given damage amount to the player character caused by the attack from the other character as the protection control.
Dependencies are inferred from the claim text.