Adjustable center of gravity for a user input device of an information handling system
AssigneeDell Products L.P.
InventorsYi-Ming Chou, Chiu-Jung Tsen, Wei-Hsiang Chi
Life of this patent
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Abstract
This disclosure describes systems, devices, apparatuses, and methods of adjusting a center of gravity associated with a user device, such as a gaming controller. A movable weight may be moved to a first position associated with a first center of gravity of the user device and to a second position associated with a second center of gravity of the user device. The movable weight may be moved manually or automatically. The center of gravity may be adjusted based on a gameplay event or context or based on a user event or context. The user may receive feedback from an application via the user device.
Claims19
An apparatus, comprising:
- a body having a first cover portion, a second cover portion, and a third cover portion, and configured to cover at least a portion of a gaming controller, the first cover portion having a first recessed pocket and a second recessed pocket and configured to be closer to the gaming controller than the second cover portion and the third cover portion, wherein the first recessed pocket and the second recessed pocket are recessed with respect to a perimeter of the first cover portion, and wherein the body is configured to couple to and detach from the gaming controller;
- and
- a movable weight coupled to the first cover portion of the body, wherein movement of the movable weight is configured to adjust a center of gravity associated with the gaming controller, wherein each recessed pocket is configured to receive the movable weight to adjust the center of gravity associated with the gaming controller.
A gaming controller, comprising:
- an array of buttons;
- a controller configured to communicate user input to the buttons of the array of buttons to an information handling system;
- a printed circuit board coupling the buttons of the array of buttons;
- a housing at least partially enclosing the printed circuit board;
- a body having a first cover portion, a second cover portion, and a third cover portion, and configured to cover at least a portion of the housing, the first cover portion having a first recessed pocket and a second recessed pocket and configured to be closer to the housing than the second cover portion and the third cover portion, wherein the first recessed pocket and the second recessed pocket are recessed with respect to a perimeter of the first cover portion, and wherein the body is configured to couple to and detach from the gaming controller;
- and
- a movable weight coupled to the first cover portion of the body, wherein movement of the movable weight is configured to adjust a center of gravity associated with the gaming controller, wherein each recessed pocket is configured to receive the movable weight to adjust the center of gravity.
A method, comprising:
- detecting, by an information handling system during execution of a game application, a gameplay event associated with the game application;
- determining, by the information handling system, a center of gravity setting associated with a gaming controller and the gameplay event, the gaming controller comprising a body having a first cover portion, a second cover portion, and a third cover portion, the body covering at least a portion of the gaming controller, wherein the first cover portion has a first recessed pocket and a second recessed pocket, wherein the first cover portion is situated closer to the gaming controller than the second cover portion and the third cover portion, and wherein the first recessed pocket and the second recessed pocket are recessed with respect to a perimeter of the first cover portion, and wherein the body is configured to couple to and detach from the gaming controller;
- and
- transmitting, by the information handling system to the gaming controller, a first control signal corresponding to the center of gravity setting, wherein each recessed pocket is configured to receive a movable weight to adjust a center of gravity associated with the gaming controller based on the first control signal.
Dependencies are inferred from the claim text.