Human skill based path generation
AssigneeFanuc Corporation
InventorsKaimeng Wang, Yu Zhao, Tetsuaki Kato
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AssigneeFanuc Corporation
InventorsKaimeng Wang, Yu Zhao, Tetsuaki Kato
Estimating the term…
A method for robot path planning using skills extracted from human-taught motion programs applied to a new obstacle environment. A three-dimensional convolutional neural network is used to extract features characterizing an obstacle environment, where the feature vector representation of the obstacles overcomes problems encountered when using point cloud obstacle data. The obstacle feature data and robot path start and goal points are provided to an encoder/decoder neural network system which is trained to extract skills from a database of human-generated motion programs. The encoder/decoder neural network system produces a distribution of waypoints for the current obstacle environment and start/goal points. The distribution of waypoints is used to perform a final collision-free path generation using either a rapidly-exploring random tree (RRT) technique or an optimization-based technique.
A method for human skill based robot path generation, said method comprising:
A method for human skill based robot path generation, said method comprising:
A system for human skill based robot path generation, said system comprising:
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