Graphical user interface for a gaming system
AssigneeSupercell Oy
InventorsJohn Nicholas Derome, Lassi Leppinen
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AssigneeSupercell Oy
InventorsJohn Nicholas Derome, Lassi Leppinen
Estimating the term…
A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
A method of playing a game executed on an apparatus having a touch sensitive display and a processor executing gaming software configured to render a graphical user interface divided into a plurality of regions on the touch sensitive display, a first region including at least one selectable game piece, a game piece of the at least one selectable game piece being associated with a resource for performing an operation on a target in one of the plurality of regions, the method comprising:
An electronic game apparatus, comprising:
A computer program product configured to execute non-transitory machine readable instructions, wherein execution of the non-transitory machine readable instructions by a computing device are configured to cause the computing device to:
Dependencies are inferred from the claim text.