Recording medium and information processing device
AssigneeSega Toys Co., Ltd.
InventorsYuichi Aochi, Hirohiko Atobe, Kazuaki Ichinohe
Life of this patent
Estimating the term…
Abstract
A recording medium and an information processing device. The recording medium has recorded a program that causes a computer to function as: a save accepting unit that accepts a saving operation from a player on a play screen of a game; a registration unit that registers, as saved data, progress of the game at timing when the saving operation is performed, every time the saving operation is performed; a load accepting unit that accepts a load operation of the saved data from the player on the play screen; and a control unit that loads the registered saved data in chronological order every time the load operation is performed, and restarts the game by switching the play screen.
Claims5
A non-transitory computer-readable recording medium having recorded therein a program that causes a computer to function as:
- a save accepting unit that accepts a saving operation from a player on a play screen of a game;
- a registration unit that registers, as saved data, progress of the game at timing when the saving operation is performed, every time the saving operation is performed;
- a load accepting unit that accepts a loading operation of the saved data from the player on the play screen;
- and
- a control unit that loads the registered saved data in chronological order every time the loading operation is performed, and restarts the game by switching the play screen;
- wherein an operation tool associated with the loading operation is one operating tool that is not associated with a playing operation for moving each object of the game, and
- wherein the saving operation and the loading operation are operations for a same operating tool, the saving operation is an operation for the operating tool and a release of the operation, and the loading operation is continuation of the operation for the operating tool.
An information processing device comprising:
- a save accepting unit that accepts a saving operation from a player on a play screen of a game;
- a registration unit that registers, as saved data, progress of the game at timing when the saving operation is performed, every time the saving operation is performed;
- a load accepting unit that accepts a loading operation of the saved data from the player on the play screen;
- and
- a control unit that loads the registered saved data in chronological order every time the loading operation is performed, and restarts the game by switching the play screen;
- wherein an operation tool associated with the loading operation is one operating tool that is not associated with a playing operation for moving each object of the game, and
- wherein the saving operation and the loading operation are operations for a same operating tool, the saving operation is an operation for the operating tool and a release of the operation, and the loading operation is continuation of the operation for the operating tool.
Dependencies are inferred from the claim text.