Projectile party game
OwnerSven Johnsoninventor
Life of this patent
Estimating the term…
Abstract
A collapsible game piece and methods of using the same are disclosed. The collapsible game piece can have one or more collapsible zones, each of which can move between a collapsed state and an expanded state, optionally including partially collapsed states in-between. The collapsible game piece can have a projectile end with a projectile opening sized to receive a projectile (e.g., a ping pong ball). The collapsible game piece can have a nose end and optionally a nose piece. The collapsible game piece can optionally include a tail and fins. When thrown or tossed, the collapsible game piece can fly until it lands, potentially collapsing one or more of the collapsible zones, which results in ejection of the projectile from the projectile opening. Various games can be played using the collapsible game piece.
Claims56
A game piece comprising:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a nose end;
- and
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state,
- wherein at least one of the nose end and the projectile end is removably coupled to the sidewall.
A game piece comprising:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a nose end;
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state;
- and
- a design located on the sidewall, the design having an indicator associated with the movable zone such that the design when the movable zone is in the first state is distinguishable from the design when the movable zone is in the second state.
A game piece comprising:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a nose end;
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state;
- and
- a fin coupled to the sidewall and extending therefrom.
A game kit, comprising:
- a game piece, including:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a nose end;
- and
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state;
- and
- one or more additional components, the one or more additional components including
- (i) one or more alternate projectile ends different from the projectile end;
- (ii) one or more alternate sidewalls different from the sidewall;
- (iii) one or more alternate nose ends different from the nose end;
- (iv) one or more nose pieces;
- (v) one or more tails;
- (vi) one or more sets of fins;
- or (vii) any combination of (i)-(vi).
A game piece comprising:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a weighted nose end;
- and
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state,
- wherein the weighted nose end is weighted to place a center of gravity of the game piece closer to the nose end than the projectile end such that the game piece will tend to land on the weighted nose end with the projectile opening facing upwards.
A game piece comprising:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a nose end;
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state;
- and
- a removable lip extending from the projectile opening (a) towards the nose end or (b) away from the nose end, the lip being configured to (i) restrict the projectile from being fully inserted through the projectile opening and (ii) grip the projectile with enough pressure to hold the projectile securely.
A game piece comprising:
- a projectile end having a projectile opening, the projectile opening being configured to aid in retaining a projectile in at least a portion of the projectile end;
- a nose end including a nose opening;
- a sidewall coupling the projectile end with the nose end thereby defining an interior volume of the game piece, the sidewall having a movable zone that is movable between a first state and a second state;
- and
- a nose piece removably coupled to the sidewall via the nose opening, the nose opening providing a passageway into or out of the interior volume.
Dependencies are inferred from the claim text.