Multi object surface image (MOSI) format
AssigneeKoninklijke Philips N.V.
InventorsChristiaan Varekamp, Andy Willems
Life of this patent
Estimating the term…
Abstract
A method for processing multi-view image data. The method comprises obtaining source view data from a plurality of sensors, the source view data containing source texture data and source depth data of a scene with one or more objects. The positions of one or more of the objects in the scene are obtained and a stack of layers is generated in a virtual scene for at least one of the objects, wherein the position of a stack of layers in the virtual scene is based on the position of the corresponding object in the scene. Generating a stack of layers comprises generating a plurality of layers, wherein each layer comprises texture data and transparency data for the corresponding object.
Claims14
A method comprising:
- obtaining source view data from a plurality of sensors,
- wherein the source view data comprises source texture data of a scene and source depth data of the scene,
- wherein the scene comprise at least two objects;
- obtaining the position of the at least two objects;
- and
- generating at least two stacks of layers in a virtual scene for the at least two objects,
- wherein each stack of layers of the at least two stacks of layers corresponds to a different object of the at least two objects,
- wherein the position of each stack of layers in the virtual scene is based on the position of the corresponding object,
- wherein each stack of layers of the at least two layers comprises a plurality of layers,
- wherein each layer of the plurality of layers comprises object texture data and object transparency data for the corresponding object.
A method comprising:
- receiving at least two stacks of layers for a virtual scene,
- wherein each stack of layers of the at least two stacks of layers corresponds to an object,
- wherein the position of each stack of layers of the at least two stacks of layers in the virtual scene is based on the position of the corresponding object in a scene,
- wherein each stack of layers of the at least two stacks of layers comprises a plurality of layers,
- wherein each layer of the stack of layers comprises object texture data and object transparency data for the corresponding object;
- receiving a target viewpoint within the virtual scene;
- and
- rendering the stacks of layers based on the target viewpoint.
Dependencies are inferred from the claim text.