Ballistic trajectory display in a virtual environment
AssigneeTencent Technology (Shenzhen) Company Limited
InventorYatao Tian
Life of this patent
Estimating the term…
Abstract
A ballistic trajectory display method in a virtual environment includes receiving, by a server from a first terminal, a shooting request in response to a shooting trigger; transmitting, by the server, the shooting request to a second terminal; receiving, by the server from the first terminal, a hit report in response to a hit event of the first terminal; determining a validity of the hit event of the first terminal according to the hit report; and transmitting simultaneously a damage display instruction to the first terminal and a second terminal to trigger damage display on the first terminal and the second terminal.
Claims20
A ballistic trajectory display method in a virtual environment, the method comprising:
- receiving, by a server from a first terminal, a shooting request in response to a shooting trigger, wherein the first terminal displays a shooting anticipation animation based on a type of the shooting request;
- transmitting, by the server, the shooting request to a second terminal, wherein the second terminal displays the shooting anticipation animation based on the type of the shooting request during a time interval prior to receiving an ammunition creating instruction;
- transmitting, by the server, the ammunition creating instruction to the first terminal and the second terminal simultaneously based on the shooting request, wherein the ammunition creating instruction causes the first terminal and the second terminal to generate a virtual ammunition and display a ballistic trajectory corresponding to the virtual ammunition;
- receiving, by the server from the first terminal, a hit report in response to a hit event of the first terminal;
- determining a validity of the hit event of the first terminal according to the hit report;
- and
- transmitting simultaneously a damage display instruction to the first terminal and a second terminal to trigger damage display on the first terminal and the second terminal.
A ballistic trajectory display method in a virtual environment, the method comprising:
- receiving shooting trigger by a first terminal;
- transmitting, from the first terminal to a server, a shooting request in response to the shooting trigger, wherein the first terminal displays a shooting anticipation animation based on a type of the shooting request;
- transmitting, by the server, the ammunition creating instruction to the first terminal and a second terminal simultaneously based on the shooting request, wherein the ammunition creating instruction causes the first terminal and the second terminal to generate a virtual ammunition and display a ballistic trajectory corresponding to the virtual ammunition;
- determining a hit event by the first terminal;
- transmitting, from the first terminal to the server, a hit report in response to the hit event of the first terminal to trigger the server to determine a validity of the hit event of the first terminal according to the hit report and to simultaneously transmit a damage display instruction to the first terminal and the second terminal to trigger damage display on the first terminal and the second terminal, wherein the second terminal displays the shooting anticipation animation based on the type of the shooting request during a time interval prior to receiving an ammunition creating instruction;
- and
- displaying a damage value according to the damage display instruction.
A non-transitory computer readable medium, configured to, when executed by at least one processor, to perform a ballistic trajectory display method in a virtual environment, the method comprising:
- receiving, by a server from a first terminal, a shooting request in response to a shooting trigger, wherein the first terminal displays a shooting anticipation animation based on a type of the shooting request;
- transmitting, by the server, the shooting request to a second terminal, wherein the second terminal displays the shooting anticipation animation based on the type of the shooting request during a time interval prior to receiving an ammunition creating instruction;
- transmitting, by the server, the ammunition creating instruction to the first terminal and the second terminal simultaneously based on the shooting request, wherein the ammunition creating instruction causes the first terminal and the second terminal to generate a virtual ammunition and display a ballistic trajectory corresponding to the virtual ammunition;
- receiving, by the server from the first terminal, a hit report in response to a hit event of the first terminal;
- determining a validity of the hit event of the first terminal according to the hit report;
- and
- transmitting simultaneously a damage display instruction to the first terminal and a second terminal to trigger damage display on the first terminal and the second terminal.
Dependencies are inferred from the claim text.