Systems and methods for improved collision detection in video games
AssigneeActivision Publishing, Inc.
InventorBenjamin Kutcher
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AssigneeActivision Publishing, Inc.
InventorBenjamin Kutcher
Estimating the term…
The patent discloses improved methods and systems for detecting a collision between a player controlled virtual character in a video game and an object positioned on a surface in a virtual environment of the video game. Two geometric models are defined, one of which is preferably a cylinder and the other of which is preferably a capsule. For a frame of the video game, data indicative of a position, velocity and direction of the virtual character is acquired and, in a subsequent frame, data indicative of another position of the virtual character is acquired. The first geometric model is moved vertically downward by a predefined distance to identify a level of the ground surface and the second geometric model is moved horizontally forward to detect a collision of the virtual character with the object.
A method of detecting a ground level relative to a virtual character in a virtual environment of a video game, the method being implemented by at least one server executing a plurality of programmatic instructions and comprising:
A system for detecting a solid surface level relative to a virtual character in a virtual environment of a video game, the system comprising at least one server executing a plurality of programmatic instructions, wherein said programmatic instructions:
Dependencies are inferred from the claim text.