Methods and systems for facilitating generating music in real-time using progressive parameters
OwnerAlvaro Eduardo Lopez Duarteinventor
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OwnerAlvaro Eduardo Lopez Duarteinventor
Estimating the term…
The invention generates progressive music in real-time for video games using random, seeded random, and manually input variables to affect melody, phrase length, harmonic chords and complexity, and percussive accompaniment. As the game is played, variables may be passed in that change the music to increase or decrease complexity and tension levels and to interpolate between styles. The generated music then progresses from stable, simple, and consonant to more tense, dissonant, and complex melodies, harmonies and rhythms, and back to the original stage as a musical resolution. Through variables controlling musical parameters, music may progressively change from the atonal region where there is no clear resolution or stability, to tonal, where there is only consonance and stability, and anywhere in between. These variables are assigned through a middleware or a game-engine setup that uses the current device as an audio source plugin, or manually coded into the individual video game.
A networked system for generating progressive algorithmic adaptive music in video games based on dynamic gameplay parameters comprising:
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