System and method for providing a dictionary-based electronic gaming system
OwnerGregory J. Cohen, Mark C Nicelyinventors
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Abstract
Specialized gaming systems and methods for providing secure gaming features in which payouts are based upon the presence and identification of patterns of letters within an arrangement of letters, said pattern matching a word or phrase within a pre-defined dictionary.
Claims23
A system of providing a wagering game in which at least some payout is based on a formation of letter patterns that match entries in a dictionary of winning letter patterns, the system comprising:
- a display device;
- a user interface for receiving player inputs;
- a first processor configured for game outcome generation and random number generation;
- a first tangible memory for storage of game outcome data;
- a first tangible, non-transitory, memory configured to communicate with the first processor, said first tangible, non-transitory, memory having instructions stored thereon in response to execution by the first processor, cause the first processor to perform operations comprising:
- selecting at random a plurality of letters;
- associating the selected plurality of letters with a plurality of letter display elements;
- evaluating said association of letters relative to filtering rules for a plurality of acceptable game outcomes;
- responding to a result of said evaluation of filtering rules;
- responsive to identifying an acceptable game outcome of the plurality of acceptable game outcomes, storing game outcome data into said first tangible memory;
- a second processor configured for gameplay;
- and
- a second memory for storing game outcome data;
- a second tangible, non-transitory, memory configured to communicate with the second processor, said second tangible, non-transitory, memory having instructions stored thereon in response to execution by the second processor, cause the second processor to perform operations comprising:
- maintaining a player balance of funds available for wagering;
- receiving a request to begin play;
- deducting a value of a bet placed from said player balance;
- displaying a game outcome;
- evaluating said game outcome for one or more first payout patterns;
- if said game outcome has no said one or more first payout patterns, displaying a corresponding message to the player and ending the wagering game;
- else proceeding with a demarcation of said one or more first payout patterns,
- calculating earned payouts;
- updating said player balance accordingly;
- and
- displaying a corresponding message to the player and ending the wagering game,
- wherein said second processor performs a process of evaluating one or more Secondary-Indicia on said display elements and wherein said evaluating one or more Secondary-Indicia results in the activation of a secondary event.
A system of providing a wagering game in which at least some payout is based on a formation of letter patterns that match entries in a dictionary of winning letter patterns, the system comprising:
- a display device;
- a user interface for receiving player inputs;
- a first processor configured for game outcome generation and random number generation;
- a first tangible memory for storage of game outcome data;
- a first tangible, non-transitory, memory configured to communicate with the first processor, said first tangible, non-transitory, memory having instructions stored thereon in response to execution by the first processor, cause the first processor to perform operations comprising:
- selecting at random a plurality of letters;
- associating the selected plurality of letters with a plurality of letter display elements;
- evaluating said association of letters relative to filtering rules for a plurality of acceptable game outcomes;
- responding to a result of said evaluation of filtering rules;
- responsive to identifying an acceptable game outcome of the plurality of acceptable game outcomes, storing game outcome data into said first game outcome memory;
- a second processor configured for gameplay;
- and
- a second memory for storing game outcome data;
- a second tangible, non-transitory, memory configured to communicate with the second processor, said second tangible, non-transitory, memory having instructions stored thereon in response to execution by the second processor, cause the second processor to perform operations comprising:
- maintaining a player balance of funds available for wagering;
- receiving a request to begin play;
- deducting a value of a bet placed from said player balance;
- displaying a game outcome;
- selecting a game outcome from said second memory;
- evaluating said game outcome for the presence of one or more first payout patterns;
- if said game outcome has no said one or more first payout patterns, displaying a corresponding message to the player and ending the wagering game;
- else proceeding with a demarcation of said one or more first payout patterns,
- calculating earned payouts;
- updating said player balance accordingly;
- and
- displaying a corresponding message to the player and ending the wagering game, wherein said second processor performs a process of displaying a list of text of an available payout text, and said demarcation of said one or more first payout patterns if and as directed by the player by accepting payout pattern demarcation input from said player user interface and wherein the system limits an amount of time available for accepting payout pattern demarcation input from the player, where after said amount of time available is expired, the system stops accepting payout pattern demarcation input from the player and proceeds with the process of calculating said earned payouts relative to the one or more first payout patterns successfully demarked.
Dependencies are inferred from the claim text.