Reactive game play
AssigneeTopgolf International, Inc.
InventorScott Moakes
Life of this patent
Estimating the term…
Abstract
A method and system for playing a player reactive game at a golf entertainment venue are disclosed herein. The system includes golf ball tracking sensors, hitting bays and a server. The golf ball tracking sensors are positioned at a golf driving range. The hitting bays are also at the golf driving range, and each hitting bay has a video display. The server is configured to modify gameplay based on the shot types detected.
Claims20
A system for playing a player reactive game at a golf entertainment venue, the system comprising:
- a plurality of golf ball tracking sensors positioned at a golf driving range;
- a plurality of hitting bays at the golf driving range, each of the plurality of hitting bays having a video display;
- and
- a server in communication with each of the plurality of golf ball tracking sensors and each video display of the plurality of hitting bays;
- wherein the server is configured to generate a virtual game on the video display, wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range;
- wherein the server is configured to detect golf ball hit by a player at a hitting bay while playing the game
- wherein the server is configured to generate a flight and landing of the golf ball based on tracking by the plurality of golf ball tracking sensors;
- wherein the server is configured to display the flight and landing of the golf ball on the virtual outfield of the golf driving range;
- and
- wherein the server is configured to award the player with at least one point for virtually hitting a tile of the plurality of tiles.
A method for playing a player reactive game at a golf entertainment venue, the method comprising:
- generating a game on a video display in a hitting bay of a plurality of hitting bays of a golf driving range, wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range;
- hitting, by a player, a plurality of shots of golf balls toward the outfield of the golf driving range from the hitting bay of the plurality of hitting bays of the golf driving range;
- tracking a flight of each shot of golf balls using a plurality of golf ball tracking sensors positioned at a golf driving range;
- communicating the data for the tracking of the golf ball from the plurality of golf ball tracking sensors to the server;
- generating a bounce and roll prediction at the server for the tracked golf ball;
- combining, at the server, a trace of the flight of the golf ball and the bounce and roll of the golf ball to generate a complete shot of the golf ball in the game;
- displaying, on a video display in the hitting bay, the full shot of the golf ball in the virtual outfield of the game;
- and
- awarding points to the player for tiles of the plurality tiles impacted by the full shot of the golf ball in the virtual outfield of the game;
- wherein the game comprises a plurality of tiles covering an entire virtual outfield of the golf driving range, wherein a golf ball hit by a player at a hitting bay while playing the game is tracked by at least a pair of the plurality of golf ball tracking sensors and the player is awarded with points for virtually hitting tiles of the plurality of tiles, and the method further comprises generating a bounce and roll prediction at the server for the tracked golf ball;
- and combining, at the server, a trace of the flight of the golf ball and the bounce and roll of the golf ball to generate a complete shot of the golf ball in the game.
Dependencies are inferred from the claim text.