Systems and methods for providing self-resetting games in interactive physical environments
AssigneeOpen World Entertainment LLC
InventorMatthew DuPlessie
Life of this patent
Estimating the term…
Abstract
A self-resetting game provided by an interactive physical environment includes a plurality of game components, a room sensor, a control system and an indicator. The plurality of game components are repositionable within a game room provided by the interactive physical environment. The room sensor detects a first positon of at least some of the plurality of game components. The control system receives, from the room sensors, the detected position and selects, responsive to the received position information, one of a plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first positon. The indicator detects the selected one of the game solutions.
Claims15
A self-resetting game provided by an interactive physical environment, the game comprising:
- a plurality of game components repositionable within a game room provided by the interactive physical environment;
- a room sensor detecting a first position of at least some of the plurality of game components;
- a control system receiving from the room sensor the detected position, the control system determining that the detected position of the at least some of the plurality of game components is proximate one of a plurality of game solutions and selecting, responsive to the received position information, the one of the plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first position;
- and
- an indicator conveying the selected one of the game solutions.
A method for providing a self-resetting game in a game room provided by an interactive physical environment, comprising:
- providing a plurality of game components repositionable within a game room of the interactive physical environment;
- detecting, by a room sensor, a first position of at least some of the plurality of game components;
- receiving, by a control system, the detected first position of the at least some of the plurality of game components;
- determining, by the control system, that the detected position of the at least some of the plurality of game components is proximate one of a plurality of game solutions;
- selecting, by the control system responsive to the received position information, the one of the plurality of game solutions requiring the plurality of game components to be rearranged into a second position different from the first position;
- transmitting, by the control system to monitor in the game room, the selected one of the plurality of game solutions;
- and
- indicating, by an indicator, the selected one of the plurality of game solutions.
Dependencies are inferred from the claim text.