Selecting head related transfer function profiles for audio streams in gaming systems
AssigneeSTEELSERIES ApS
InventorsRaphaël Greff, Vincenzo Giamundo, Timothée Pourbaix
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Abstract
A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
Claims20
A device, comprising
- a gaming application that produces a game output audio stream;
- a chat audio application that produces one or more chat audio streams from one or more other devices;
- an audio processing module in data communication with the gaming application and the chat audio application, the audio processing module including a head-related transfer function (HRTF) module in data communication with the gaming application, the HRTF module operative to receive the game output audio stream from the gaming application and to apply a personalized HRTF to the game output audio stream to produce a game surround sound audio stream, wherein the HRTF module is further operative to receive a plurality of chat audio streams from the chat audio application and apply one of different chat HRTFs to each of the plurality of chat audio streams to produce a plurality of chat surround sound audio streams, wherein each of the different chat HRTFs have a particular direction that follows an avatar of a respective player in a visual game space of the respective chat audio stream associated with the respective player, wherein separate HRTFs are selected by a user of the device and applied to each of the different chat HRTFs respectively, and wherein the HRTF module is further operative to combine the game surround sound audio stream and the chat surround sound audio streams to produce a surround sound audio stream;
- and
- a speaker system coupled with the HRTF module and operative to receive the surround sound audio stream and produce surround sound audio for the user of the device.
A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, the operations comprising:
- receiving a game output audio stream from a gaming system;
- applying a personalized head-related transfer function (HRTF) to the game audio output stream to produce a game surround sound audio stream;
- receiving a plurality of chat audio streams from players operating one or more respective other gaming systems;
- applying one of different chat HRTFs to each of the plurality of chat audio streams to produce a plurality of chat surround sound audio streams, wherein each of the different chat HRTFs have a particular direction that follows an avatar of a player in a visual game space of the respective chat audio stream associated with the player, wherein separate HRTFs are selected by a user of the gaming system and applied to each of the different chat HRTFs respectively;
- combining the game surround sound audio stream and the plurality of chat surround sound audio streams to produce a surround sound audio stream;
- and
- providing the surround sound audio stream to audio equipment of the user of the gaming system.
A method, comprising:
- receiving, by a processing system including a processor, a game output audio stream from a gaming system;
- applying, by the processing system, a personalized head-related transfer function (HRTF) to the game audio output stream to produce a game surround sound audio stream;
- receiving, by the processing system, a plurality of chat audio streams from respective other gaming systems operated by players;
- applying, by the processing system, one of different chat HRTFs to each of the plurality of chat audio streams to produce chat surround sound audio streams, wherein each of the different chat HRTFs has a particular direction that follows an avatar of a player in a visual game space of the respective chat audio stream associated with the player, and wherein separate HRTFs are selected by a user of the gaming system and applied to each of the different chat HRTFs respectively;
- combining, by the processing system, the game surround sound audio stream and the chat surround sound audio streams to produce a surround sound audio stream;
- and
- providing, by the processing system, the surround sound audio stream to audio equipment of the user of the gaming system.
Dependencies are inferred from the claim text.