Games, prizes, and entertainment for powered cards and devices
AssigneeDynamics Inc.
InventorsPhilip W. Yen, Jeffrey D. Mullen
Life of this patent
Estimating the term…
Abstract
Advanced payment applications are provided to improve the functionality of cards and devices. For example, a user interface may be placed on a card (e.g., a physical button) or a telephonic device (e.g., a virtual button on a capacitive touch screen). Manual input provided to this user interface may, for example, cause a purchase to be paid by credit and points may be earned for the purchase. A different manual input may, for example, cause a purchase to be paid by credit and points not be earned for the purchase in exchange for one or more chances to win a prize in a random lottery. An instant winner functionality may be provided on a card. For example, a card may randomly become an instant winner based on, for example, time and/or use.
Claims8
A method, comprising:
- receiving, by a server, discretionary data from a payment reader, said discretionary data indicative of a request by a user to forego earning points;
- determining, based on the discretionary data, that the user is a winner, and
- communicating, based on the determining, data indicative that the user is a winner to the payment reader.
A method, comprising:
- receiving, by a server, discretionary data from an online payment webpage, said discretionary data indicative of a request by a user to forego earning points;
- determining, based on the discretionary data, that the user is a winner, and
- communicating data indicating that the user has won based on the determining.
Dependencies are inferred from the claim text.