Computer control method for implementing a computer game template arrangement
AssigneeGREE, Inc.
InventorTaiki Eda
Life of this patent
Estimating the term…
Abstract
Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
Claims18
A terminal comprising:
- a processor programmed to:
- display a first screen in response to receiving a first signal, the first screen displaying a plurality of media at first positions in a first arrangement within a predetermined game space;
- subsequent to receiving a second signal, create a first template for arranging the plurality of media;
- subsequent to receiving a third signal while displaying the first screen, display a second screen displaying the first template created based on the second signal;
- in response to receiving a fourth signal while displaying the second screen, display a third screen displaying selection of the first template;
- and
- in response to receiving a fifth signal, display a fourth screen displaying the plurality of media at second positions in a second arrangement within the predetermined game space, the processor positioning the plurality of media into the second arrangement subsequent to selection of the first template, wherein
- when the number of media arranged within the predetermined game space is smaller or larger than the number of media for which the second positions are defined by the first template, the processor automatically moves the media arranged at the first positions within the predetermined game space to the second positions of the media defined by the first template to which the moving distance is the smallest.
A method comprising:
- displaying a first screen in response to receiving a first signal, the first screen displaying a plurality of media at first positions in a first arrangement within a predetermined game space;
- subsequent to receiving a second signal, creating a first template for arranging the plurality of media;
- subsequent to receiving a third signal while displaying the first screen, displaying a second screen displaying the first template created based on the second signal;
- in response to receiving a fourth signal while displaying the second screen, displaying a third screen displaying selection of the first template;
- and
- in response to receiving a fifth signal, displaying a fourth screen displaying the plurality of media at second positions in a second arrangement within the predetermined game space, the plurality of media being positioned into the second arrangement subsequent to selection of the first template, wherein
- when the number of media arranged within the predetermined game space is smaller or larger than the number of media for which the second positions are defined by the first template, the media arranged at the first positions within the predetermined game space are automatically moved to the second positions of the media defined by the first template to which the moving distance is the smallest.
A non-transitory computer-readable medium storing thereon a program causing a computer to execute:
- displaying a first screen in response to receiving a first signal, the first screen displaying a plurality of media at first positions in a first arrangement within a predetermined game space;
- subsequent to receiving a second signal, creating a first template for arranging the plurality of media;
- subsequent to receiving a third signal while displaying the first screen, displaying a second screen displaying the first template created based on the second signal;
- in response to receiving a fourth signal while displaying the second screen, displaying a third screen displaying selection of the first template;
- and
- in response to receiving a fifth signal, displaying a fourth screen displaying the plurality of media at second positions in a second arrangement within the predetermined game space, the plurality of media being positioned into the second arrangement subsequent to selection of the first template, wherein
- when the number of media arranged within the predetermined game space is smaller or larger than the number of media for which the second positions are defined by the first template, the media arranged at the first positions within the predetermined game space are automatically moved to the second positions of the media defined by the first template to which the moving distance is the smallest.
Dependencies are inferred from the claim text.