Non-transitory computer-readable storage medium having game program stored therein, game processing system, game processing apparatus, and game processing method
AssigneeNintendo Co., Ltd.
InventorYoshihito Ikebata
Life of this patent
Estimating the term…
Abstract
When, on the basis of an operation input by a user, due to a predetermined action by an operation character of a first team, the operation character has collided with a teammate character of the first team, the teammate character is moved in a collision direction. When the teammate character having been moved in the collision direction has collided with an opponent character, the opponent character is stopped or moved in a collision direction.
Claims30
A non-transitory computer-readable storage medium having stored therein instructions that, when executed by a processor of an information processing apparatus that executes a competitive sports game in which a character belonging to a first team and being an operation target of a user, and a character belonging to a second team of a competitive opponent are controlled in a virtual space so as to put a predetermined object into a goal, cause the information processing apparatus to:
- on the basis of an operation input by the user, perform an action occurrence process of causing an operation character belonging to the first team to perform a predetermined action;
- when, due to the predetermined action, the operation character has collided with an opponent character belonging to the second team, perform a first collision process of stopping the opponent character or moving the opponent character in a collision direction;
- when, due to the predetermined action, the operation character has collided with a teammate character belonging to the first team, perform a second collision process of moving the teammate character in a collision direction;
- and
- when, due to the second collision process, the teammate character having been moved in the collision direction has further collided with the opponent character, perform a third collision process of stopping the opponent character or moving the opponent character in a collision direction.
A game processing system in which a competitive sports game in which a character belonging to a first team and being an operation target of a user, and a character belonging to a second team of a competitive opponent are controlled in a virtual space so as to put a predetermined object into a goal, is executed,
- the game processing system comprising
- a processor and a memory coupled thereto, the processor being configured to control the game processing system to at least:
- on the basis of an operation input by the user, perform an action occurrence process of causing an operation character belonging to the first team to perform a predetermined action;
- when, due to the predetermined action, the operation character has collided with an opponent character belonging to the second team, perform a first collision process of stopping the opponent character or moving the opponent character in a collision direction;
- when, due to the predetermined action, the operation character has collided with a teammate character belonging to the first team, perform a second collision process of moving the teammate character in a collision direction;
- and
- when, due to the second collision process, the teammate character having been moved in the collision direction has further collided with the opponent character, perform a third collision process of stopping the opponent character or moving the opponent character in a collision direction.
A game processing apparatus configured to execute a competitive sports game in which a character belonging to a first team and being an operation target of a user, and a character belonging to a second team of a competitive opponent are controlled in a virtual space so as to put a predetermined object into a goal,
- the game processing apparatus comprising
- a processor and a memory coupled thereto, the processor being configured to control the game processing apparatus to at least:
- on the basis of an operation input by the user, perform an action occurrence process of causing an operation character belonging to the first team to perform a predetermined action;
- when, due to the predetermined action, the operation character has collided with an opponent character belonging to the second team, perform a first collision process of stopping the opponent character or moving the opponent character in a collision direction;
- when, due to the predetermined action, the operation character has collided with a teammate character belonging to the first team, perform a second collision process of moving the teammate character in a collision direction;
- and
- when, due to the second collision process, the teammate character having been moved in the collision direction has further collided with the opponent character, perform a third collision process of stopping the opponent character or moving the opponent character in a collision direction.
A game processing method executed by a computer configured to control a game processing system in which a competitive sports game in which a character belonging to a first team and being an operation target of a user, and a character belonging to a second team of a competitive opponent are controlled in a virtual space so as to put a predetermined object into a goal, is executed,
- the game processing method causing the game processing system to:
- on the basis of an operation input by the user, perform an action occurrence process of causing an operation character belonging to the first team to perform a predetermined action;
- when, due to the predetermined action, the operation character has collided with an opponent character belonging to the second team, perform a first collision process of stopping the opponent character or moving the opponent character in a collision direction;
- when, due to the predetermined action, the operation character has collided with a teammate character belonging to the first team, perform a second collision process of moving the teammate character in a collision direction;
- and
- when, due to the second collision process, the teammate character having been moved in the collision direction has further collided with the opponent character, perform a third collision process of stopping the opponent character or moving the opponent character in a collision direction.
Dependencies are inferred from the claim text.