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US 12,333,910 B2Granted
Tiered gaming
AssigneeCfph, LLC
InventorsLee Amaitis, Matthew Holt, Mike Colbert, Reed Stephens
Life of this patent
Estimating the term…
Abstract
Some embodiments include a fantasy sports wagering game. A gaming operator may assign real life sporting players into brackets based on their expected performance so that players with similar expected performance are in a same bracket as each other. Participants in a fantasy sports wagering game may be required to select a player from each of a plurality of brackets to form a fantasy sports team for the fantasy sports wagering game.
Claims20
An apparatus comprising:
- at least one processor configured to control:
- receiving, for each player of a plurality of players that will play in a plurality of competition events, a respective expected fantasy competition score based on past performance of the respective player, in which each expected fantasy competition score identifies a respective expected number of fantasy competition points that a respective player is expected to earn when selected for a team in a fantasy competition game;
- based on the expected fantasy competition scores, assigning at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players determined to have similar expected fantasy competition scores;
- transmitting display information over a communication network to cause a graphical user interface of a computing device of each participant of a plurality of participants in the fantasy competition game to display the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of player tiers to form a respective fantasy competition team for the fantasy competition game;
- receiving, over the communication network, selection information from each of the computing devices, in which the selection information indicates selection operations by the each participant, on the graphical user interface of the corresponding computing device, selecting one respective player from each of the plurality of player tiers;
- receiving, over the communication network, information regarding a real life event, the real life event including event at a recent game or events from non-recent games;
- and
- determining an outcome of the fantasy competition game based on performance of the selected players in the plurality of competition events and based on the real life event.
5 more elements
A method comprising:
- controlling, by at least one processor:
- receiving, for each player of a plurality of players that will play in a plurality of competition events, a respective expected fantasy competition score based on past performance of the respective player, in which each expected fantasy competition scores identifies a respective expected number of fantasy competition points that a respective player is expected to earn when selected for a team in a fantasy competition game;
- based on the expected fantasy competition scores, assigning at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players that are determined to have similar expected fantasy competition scores;
- transmitting display information over a communication network to cause a graphical user interface of a computing device of each participant of a plurality of participants in the fantasy competition game to display the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of player tiers to form a respective fantasy competition team for the fantasy competition game;
- receiving, over the communication network, selection information from each of the computing devices, in which the selection information indicates selection operations by the each participant, on the graphical user interface of the corresponding computing device, selecting one respective player from each of the plurality of player tiers;
- receiving, over the communication network, information regarding a real life event, the real life event including event at a recent game or events from non-recent games;
- and
- determining an outcome of the fantasy competition game based on performance of the selected players in the plurality of competition events and based on the real life event.
5 more elements
Dependencies are inferred from the claim text.