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US 12,320,619 B2Granted
Systems and methods for shooting simulation and training
AssigneeHvrt Corp.
InventorsNathaniel P. Gallery, Klaus Johnson, Andrew McCormick
Life of this patent
Estimating the term…
Abstract
Provided herein are systems and methods for shooting simulation of a target with a projectile. More particularly, the invention relates to virtual reality optical projection systems to monitor and simulate shooting.
Claims28
A method for training and evaluating two or more shooting team members, comprising:
- a) training said two or more shooting team members in shared use of a system, comprising:
- i) two or more controllers, comprising:
- A) an actual firearm;
- and
- B) position sensors;
- ii) an augmented reality headset comprising at least one visual interface wherein said augmented reality headset displays one or more computer-generated images superimposed over one or more real world images to generate a composite view of the real world augmented by said one or more computer generated images;
- iii) a processor and software operatively connected to said processor comprising instructions that when executed by said processor cause said processor to execute a shooting simulation application wherein said shooting simulation application calculates at least one ballistic solution to a simulated shot by said controller and graphically displays said ballistic solution on said at least one visual interface;
- iv) a non-transitory computer readable media comprising said instructions that when executed by said processor cause a computer to execute said shooting simulation application transmitted to a viewer;
- and
- v) a user interface that supports a user's selection of shooting conditions, views, and options;
- and
- b) evaluating said two or more shooting team members in shooting simulated marksmanship wherein said evaluating comprises tabulating a number of hits, a number of misses and elapsed time needed to shoot different targets at different ranges, wind speeds, wind directions, directions of target travel, speeds of target travel, and changing directions and speeds of target travel.
9 more elements
A method for training and evaluating two or more shooting team members, comprising:
- a) training said two or more shooting team members in shared use of a system, comprising:
- i) two or more controllers, comprising:
- A) an actual firearm;
- and
- B) position sensors;
- ii) an augmented reality headset comprising at least one visual interface wherein said augmented reality headset displays one or more computer-generated images superimposed over one or more real world images to generate a composite view of the real world augmented by one or more computer generated images wherein said augmented reality headset provides virtual reality targets programmed with artificial intelligence to respond to projectiles, to seek shelter, to create diversions or to return fire;
- iii) a processor and software operatively connected to said processor comprising instructions that when executed by said processor cause said processor to execute a shooting simulation application wherein said shooting simulation application calculates at least one ballistic solution to a simulated shot by said controller and graphically displays said ballistic solution on said visual interface;
- iv) a non-transitory computer readable media comprising said instructions that when executed by said processor cause a computer to execute said shooting simulation application transmitted to said viewer;
- and
- v) a user interface that supports a user's selection of shooting conditions, views, and options;
- and
- b) evaluating said two or more shooting team members in shooting simulated marksmanship.
9 more elements
Dependencies are inferred from the claim text.